tyranzero

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Can anyone make a plugin that the game will not fill the empty spots?
this is how normal be (w/ yep battle status window}
11.png

removing the middle char
14.png

---

don't want char to fill the spot.
Think can help?
13.png
the empty space can fill with another char. I set max in battle = 5. (use yep party system to adjust the max)



and can also add?
char can switch place with another char or with the empty spot.
also possible switch those who're in reserve.
can carry 8 char but max in battle = 5 reserve spot are Infinity. player can switch, call those in reserve into battle (if have empty spot), or switch char let someone else take their spot while the selected target 'hide', or call char without anyone take their position, result that spot become 'empty space'
15.png
16.png
17.png
 

Andar

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that is not as easy as you assume, because the party is defined as an array and there are no empty elements in an array.

at minimum you would have to create an invisible placeholder-actor and create a big rewrite of whatever battleplugin you're using, and that would modify the way targeting would have to be handled and so on.

can you give at least a reason why you want to handle it this way?Whoever writes that plugin for you probably needs that info to be able to write it correctly.
 

Dungeonmind

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No need for new plugin for this. Yanfly has a function you can change that will do all the work for you. Change line 523 of YEP_BattleStatusWindow from 'return 0;' -> 'return 70;' or whatever amount of pixels you want for spacing. (without the ' ' s)

I guess you will want to put a bigger number depending on your games resolution. You might have to set max actors to 3 to avoid other complications. Most RPGs that do this keep it maxed at 3 but it is up to you.
 
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Andar

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or whatever amount of pixels you want for spacing. (without the ' ' s)
but he doesn't want pixel spaces between actors - he want empty actor slots that may later be filled with other actors, and rewriting the script like you propose will make that number of pixels unusable empty space instead of placeholder for actors.
 

tyranzero

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that is not as easy as you assume, because the party is defined as an array and there are no empty elements in an array.

at minimum you would have to create an invisible placeholder-actor and create a big rewrite of whatever battleplugin you're using, and that would modify the way targeting would have to be handled and so on.

can you give at least a reason why you want to handle it this way?Whoever writes that plugin for you probably needs that info to be able to write it correctly.
make it compatible with 'yep aoe core' & the switch core when. those both.

the yep aoe core to avoid the aoe range when not playing in side-view. have no space between your ally = aoe. if use space, then aoe will be useless for enemy against us. use random target? use hammer smashes that damage surrounding enemy and somehow it deal the enemy that out of range.

switch to decide when to use 1 member, few member, or all out. 1 actor carry the game, cooperate between actor, or screw **** and all out. determinate with enemy: enemy has aoe, all out?
taunt? well can but some have taunt avoid as also have different priority. instakill your highest damage or locking your medic.

  • the aoe plugin, avoid getting hit those who are next to the target
  • attack all. certain enemy will have special 'attack all' battlers that can kill them in a single hit. retreat them while let one takes the hit. continue below
  • on death. if have remaining alive char in reserve, can switch out those who're ko. or no retreat at all.
  • in reserve, char will heal themself while hold their ko state. when hp full, automatically remove their ko state as they ready to return to the battle. (only heal when in battle, every turn). unless if apply another different death. that state will always apply state 1 death. as long that state is available, death state 1 can't be removed. (use yed retain state on death)
  • high level carry. let 1 in battle while other stay cover. since I don't give them exp, they won't level up. I use dark soul level system.currency and exp are one. use currency to level up as no exp gain from killing.
  • with different level, enemy will have different priotize, especially level. below
  • full or few. some enemy will have high repeat. some deal high single dmg. and some deal amount of aoe damage. pick your tactic.
  • long debuff. add state to 2 targets, target receives heavy dmg decrease & increase receive dmg for few turn. if has state, enemy prioritizes them & deal more damage and possibly 1 shot. switch is recommended till the state out.
 
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ATT_Turan

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As Andar explained, this is not a simple affair. It would be one thing if you just wanted to space out the portraits when you have fewer than 5 party members.

But you're talking about having these act like slots that you can select and move actors between, and that's going to require custom work on the interface as well as adding in the code a way for the positions to be tracked and managed.

I strongly suspect that you're not going to get anything just from a plugin request - if you want this, you should be prepared to take it to the paid commission forum.

Just to mention it:
more unique gamecore.
for example:
Most of the things you list here have nothing to do with the formation idea that you're asking about. When you're making your request, give details, but only those that are relevant.
 

tyranzero

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As Andar explained, this is not a simple affair. It would be one thing if you just wanted to space out the portraits when you have fewer than 5 party members.

can bring 9 members, but max 5 in battle. space out the portrait, make enemy inflict aoe dmg toward us = useless.



if that so, alright. guess I no choice but use the alternative option.
 
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