Hello! I'm currently working on a very low res game. As such, it needs to be played in full screen, or else it's too small to really see.
The issue is, when I try to go into full screen, such as through the script Fullscreen++, everything becomes blurry. On a super low res, pixel art based game like mine, this is a project killer if it's not fixed.
So, I'm wondering if there's a Fullscreen script out there that will make the game not get blurry on sizing up, and instead have it keep its clear, crisp, pixel look. I know such edits exist for RPG Maker MV, but I'm working in Ace right now. I don't mind black borders on the sides, to keep the screen ratio the same, whether it's in Fullscreen or windowed. I just need a non-antialiased Fullscreen, that looks pixely, not blurry.
Any help is appreciated! Or a blunt "That's not possible in Ace". I'd be saddened by that, but sometimes there are hard coded engine limitations.
The issue is, when I try to go into full screen, such as through the script Fullscreen++, everything becomes blurry. On a super low res, pixel art based game like mine, this is a project killer if it's not fixed.
So, I'm wondering if there's a Fullscreen script out there that will make the game not get blurry on sizing up, and instead have it keep its clear, crisp, pixel look. I know such edits exist for RPG Maker MV, but I'm working in Ace right now. I don't mind black borders on the sides, to keep the screen ratio the same, whether it's in Fullscreen or windowed. I just need a non-antialiased Fullscreen, that looks pixely, not blurry.
Any help is appreciated! Or a blunt "That's not possible in Ace". I'd be saddened by that, but sometimes there are hard coded engine limitations.


