Request: Party Member 1's TP Bar - Vertical and along the side in battle

wrigty12

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I have this vision in my head of having the 1st actor in the battle party's TP Gauge to be located vertically along the right side of the screen. I imagine it larger, with the numbers on the bottom.

I would make it myself (and I attempted, but failed) but I do not know much about JavaScript. It seems like it's very simple, but I would love if someone who is skilled in JavaScript would be kind enough to make this (or at least point me in the right direction!)

Thanks!
 

Shaz

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If you were to do a mockup of what you mean (since you can see it in your head), it would help a scripter to be able to implement it.

Why the first actor only?
 

Sera

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I would actually really like to see this as well. Strange, since it's very specific.

I assume he wants only the first actor's bar to be shown like this for the same reason I do - the first actor is the 'leader' of the party, and has some kind of unique set of abilities based on TP.
 

wrigty12

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I will mock up an image later today.

I only want the first leader because other actors will not be using TP, and TP will be used for the 'very special' attacks in the game.

EDIT:

Here is the mockup.

 
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wrigty12

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Sera

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An option to control how TP functions would be an amazing addition to this.

Particularly being able to make it so TP increases regardless of which party member is acting, by a value that could either be defined in the notes of a Skill or just a flat value.
 

wrigty12

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I actually made my own little plugin to control TP. It lets TP be equal for all characters, and if it increases by any character, the "shared" tp goes up. That is why I wanted a nice, larger TP bar!
 

Sera

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Oh.

... W-Would you mind sharing this plugin?
 

wrigty12

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Here ya go

If anything acts weird, just let me know (I'm a JavaScript noob :D )

STILL looking for someone that may be able to create the TP Bar though!
 

wrigty12

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Jeremy Cannady

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I will look around and see if I can rotate the bars to vertical. If I can then it shouldn't be too hard.
 
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wrigty12

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You were actually the one I was going to ask about doing this! See what you can do. If it works, I will praise you :D
 

Jeremy Cannady

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Alright I am getting around to this now, just release my zelda transition map code so I was working on that. I think I have your code for the TP, getting the bars to go vertical is easy so I will just make a small custom script for this specific request. If you still need it. Let me know.
 

wrigty12

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I would love it! :D
 

Jeremy Cannady

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Well I have it displaying but I don't know what variable for your shared TP is stored at. It is bringing up a NaN error.
 

wrigty12

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I'm "storing" it as Actor 1's TP.
 

Jeremy Cannady

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Never mind I got it, the default for share TP is false I forgot to set it to true!

Like this?

 
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wrigty12

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That looks pretty cool! A few things though:

1) Can you add the value of TP just above the written "TP" (Covering the bottom of the bar). I do not yet know if I want this, just want to see how it looks.

2) Can you make it be able to be not shown if a certain switch is true/false?

CHALLENGE) I have a challenge. Ideally, I would like a TP bar that looks similar to this: http://s28.postimg.org/7ennr89bx/example2.png

I think I have a general idea how to do it:

a)For the number on the bottom, you would just apply Math.floor to the current TP value divided by 10 (the interval I would want per "dot".

b)The dots would only appear if current TP >= 10, 20, 30, etc.

c)The "bar" only shows values of current TP minus (the "bottom number" times 10).

EX: Actor currently has 33 TP. The number on the bottom will say 3, there will be 3 dots on the side, and the bar will be filled by 3 points.
 

Jeremy Cannady

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I haven't worked with in game switches yet you I would have to mess around with it.

As far as the challenge goes....I am not good at photo shop to make a blank bar thingy. However is that was made then filling it in wouldn't be to difficult.
 
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wrigty12

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$gameSwitches.value(x) returns the value of switch x.

I would do the photoshopping. Really, if you can do exactly what you already have done, but just add my "math" ideas to the bar filling and the value at the bottom, I can probably figure the rest out.
 

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