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Hello! In my project I'm trying to implement a system in which an actor can only have one of several skills learned at a time.

The goal isn't to make the skills available / unavailable, because I would just seal skills if that were the case, but instead I would like them completely unlearned, because I'm using these skills as placeholders for passive abilities (which are applied if the actor knows the skill) and I would only like one passive ability applied per actor at a time.

For this reason, various "equipping skills" scripts don't really work either, because the characters still know the skills even if they are not equipped to go into battle.

Right now, I have it set up that using a skill calls a common event which has the actor learn another skill, the one holding the passive, and unlearn all the other passives, but this is kind of tedious because after the common event ends it sends the player back to the map (as opposed to remaining in the skills menu), and also does not show which skill is currently active.

Ideally, I would like something almost exactly like Yanfly's TP Manager, in terms of function and appearance and accessibility within the skills menu:

https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/tp-manager/

But with different skills toggled, and only having one learned at a time, instead of TP Modes.

Thank you in advance!

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