NoPiessadface

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Is there any Tactical Battle System Engine Script I can use for my game like Fire Emblem styled. I'm trying to find one but their dl links are outdated and abandoned.
 

Roninator2

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their dl links are outdated and abandoned
Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
 

NoPiessadface

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Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
I just simple searched on google "rpg maker vx ace tactical battle script" I have found one called "GubiD's Tactical Battle System" and his website doesn't work right now. BTW thanks for the script!! :D
 

Roninator2

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"GubiD's Tactical Battle System" and his website doesn't work right now.
I was just going to suggest that one. The thread here in the forum has a link I put up. It's near the end of the thread.
 

gstv87

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I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
 

NoPiessadface

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I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
 

bgillisp

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Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
 

NoPiessadface

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Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
what kind? basic coding knowledge or advance? I just want to know how to setup enemy and player unit data like: move range, attack range, etc. simple stuff and also main objectives: kill all enemies, kill main boss, you know really basic and boring stuff on the engine. I'm avoiding complicated stuff like: advancing AI, 3d isometric (i dont really want this), idk etc....
 
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bgillisp

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Both.

Nothing is 'easy' with coding. You'd be shocked how much it takes to code to do things we consider simple.
 

gstv87

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the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
 

NoPiessadface

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I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
yeah what I just really want for my game are adjusting the movement speed(since it's slow), and animations for player units when attacking instead of just reusing the overworld sprites. This is going to be whole lot of hardwork and pain
 

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