NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
78
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Is there any Tactical Battle System Engine Script I can use for my game like Fire Emblem styled. I'm trying to find one but their dl links are outdated and abandoned.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,192
Reaction score
722
First Language
English
Primarily Uses
RMVXA
their dl links are outdated and abandoned
Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
78
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
I just simple searched on google "rpg maker vx ace tactical battle script" I have found one called "GubiD's Tactical Battle System" and his website doesn't work right now. BTW thanks for the script!! :D
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,192
Reaction score
722
First Language
English
Primarily Uses
RMVXA
"GubiD's Tactical Battle System" and his website doesn't work right now.
I was just going to suggest that one. The thread here in the forum has a link I put up. It's near the end of the thread.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,417
Reaction score
1,434
First Language
Spanish
Primarily Uses
RMVXA
I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
78
Reaction score
23
First Language
english
Primarily Uses
RMVXA
I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,879
Reaction score
14,702
First Language
English
Primarily Uses
RMVXA
Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
78
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
what kind? basic coding knowledge or advance? I just want to know how to setup enemy and player unit data like: move range, attack range, etc. simple stuff and also main objectives: kill all enemies, kill main boss, you know really basic and boring stuff on the engine. I'm avoiding complicated stuff like: advancing AI, 3d isometric (i dont really want this), idk etc....
 
Last edited:

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,879
Reaction score
14,702
First Language
English
Primarily Uses
RMVXA
Both.

Nothing is 'easy' with coding. You'd be shocked how much it takes to code to do things we consider simple.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,417
Reaction score
1,434
First Language
Spanish
Primarily Uses
RMVXA
the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
78
Reaction score
23
First Language
english
Primarily Uses
RMVXA
I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
yeah what I just really want for my game are adjusting the movement speed(since it's slow), and animations for player units when attacking instead of just reusing the overworld sprites. This is going to be whole lot of hardwork and pain
 

Latest Threads

Latest Posts

Latest Profile Posts

I guess it becomes purely academic in less than four days but before then can anyone explain to me why the %^&*( animations in the MZ database don't have a 'Hue' slider??
Who here knows of the hidden laws of this multiverse? Such as the law of attraction
Exploding Fruits and Rasaks Pixelfarm Assets | RPG Maker News #108

So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?
my birthday was yesterday...
i feel closer 2 being able 2 get a discount on the kids menu than i do being able to buy booze1627428008986.png

Forum statistics

Threads
113,704
Messages
1,076,782
Members
147,728
Latest member
Alteria
Top