NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
77
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Is there any Tactical Battle System Engine Script I can use for my game like Fire Emblem styled. I'm trying to find one but their dl links are outdated and abandoned.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,190
Reaction score
721
First Language
English
Primarily Uses
RMVXA
their dl links are outdated and abandoned
Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
77
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Which one's are you referring to. Some of us may have the files.
The closest gameplay to what your asking is a translation of a japanese demo I have and shared.
Let me find the link (there is a post with it)
I just simple searched on google "rpg maker vx ace tactical battle script" I have found one called "GubiD's Tactical Battle System" and his website doesn't work right now. BTW thanks for the script!! :D
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,190
Reaction score
721
First Language
English
Primarily Uses
RMVXA
"GubiD's Tactical Battle System" and his website doesn't work right now.
I was just going to suggest that one. The thread here in the forum has a link I put up. It's near the end of the thread.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,415
Reaction score
1,431
First Language
Spanish
Primarily Uses
RMVXA
I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
77
Reaction score
23
First Language
english
Primarily Uses
RMVXA
I'm using Gubid's but it requires heavy modification to work adequately.
if you can code, do fix the updates of the interface first and foremost, it'll save you a lot of lag down the line.
the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,879
Reaction score
14,702
First Language
English
Primarily Uses
RMVXA
Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
77
Reaction score
23
First Language
english
Primarily Uses
RMVXA
Sadly that's normal. A tactical system is not plug and play in the engine as it is totally rewriting things. You'll have to learn some coding to make it work.
what kind? basic coding knowledge or advance? I just want to know how to setup enemy and player unit data like: move range, attack range, etc. simple stuff and also main objectives: kill all enemies, kill main boss, you know really basic and boring stuff on the engine. I'm avoiding complicated stuff like: advancing AI, 3d isometric (i dont really want this), idk etc....
 
Last edited:

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,879
Reaction score
14,702
First Language
English
Primarily Uses
RMVXA
Both.

Nothing is 'easy' with coding. You'd be shocked how much it takes to code to do things we consider simple.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,415
Reaction score
1,431
First Language
Spanish
Primarily Uses
RMVXA
the Gubid one works fine but i need a whole documentation or tutorial of codes to make it work
I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
 

NoPiessadface

Veteran
Veteran
Joined
Feb 7, 2019
Messages
77
Reaction score
23
First Language
english
Primarily Uses
RMVXA
I don't think one exists.
you gonna have to experiment, and plug the leaks as they appear.
that's why I point you towards the interface, it's one of the few things that's badly coded from the start and needs serious fixing.
the other being, the AI: it's sequential, it tries every combination one by one.
yeah what I just really want for my game are adjusting the movement speed(since it's slow), and animations for player units when attacking instead of just reusing the overworld sprites. This is going to be whole lot of hardwork and pain
 

Latest Threads

Latest Posts

Latest Profile Posts

I kinda spent the day having my own little gamejam and came up with this Catastrophe!

GZOq45s.png
Have Defeated Enemy Join Party as Actor, Show Passage Status, & MZ-Chan Art | RPG Maker News #107

My outfit at Metrocon. It was fun.
Manafinder got featured in an Upcoming Indie RPGs video alongside other great RPG Maker (and not RPG Maker) games!

Frostorm wrote on Pharonix's profile.
Hey bro, hmu if you're around...I really need your help. >.<

Forum statistics

Threads
113,624
Messages
1,076,281
Members
147,638
Latest member
Zachimera
Top