Rex Tenebris

Veteran
Veteran
Joined
Mar 9, 2013
Messages
404
Reaction score
107
First Language
Spanish
Primarily Uses
RMMZ
Hello, I want a plugin which makes RMMZ only use left-right sprites on maps instead of down-left-right-up sprites while still let players move up-down, but when they move to up or down, they still look at the same direction.

Such function should be enabled/disabled by switch ON/OFF, so this feature would be enabled only on certain maps, and when ON, it uses a different character set, with "_side" suffix on the filename for example.

I've looked if someone already made a similar plugin but no success.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
37,983
Reaction score
10,551
First Language
German
Primarily Uses
RMMV
This has been requested several times in the past, but I don't remember for whichmakers it has been solved and for which not. If you found several topics without a solution then ok - but if you really found nothing then you probably used the wrong search terms.

That said, I know that some of those people settled for a non-plugin version that is only slightly less comfortable:
simply exchange the animation rows on the sprite.
This will result the sprite going up always looking right and the one going down always looking left (or the other way depending on what you changed), but it will work without plugin and you only have to change the sprite back to the regular one to switch it off.
 

Mercedes90

Veteran
Veteran
Joined
May 7, 2021
Messages
129
Reaction score
48
First Language
English
Primarily Uses
RMMV
Correct me if I misunderstood this, but as I've learned, you could edit the character sprite sheet and make various edited copies of the same one depending on what you want to happen.​
(But if you find a plugin for it, the better.)​
 

Rex Tenebris

Veteran
Veteran
Joined
Mar 9, 2013
Messages
404
Reaction score
107
First Language
Spanish
Primarily Uses
RMMZ
Correct me if I misunderstood this, but as I've learned, you could edit the character sprite sheet and make various edited copies of the same one depending on what you want to happen.​
(But if you find a plugin for it, the better.)​

Sorry the delay, I moved to another city outside the islands.

Replying to your workaround, it won't work properly because when you move to Up/Down, the other interactions would still recognize as the actors are looking to up/down, which would cause conflicts to other plugins that runs certain actions depending of where you're looking at, like Action Battle Systems.

So, the best is a plugin that locks the view to Left/Right, and the up/down keys doesn't change which side you're looking at, just moving the sprite to up/down.

I mean, what I need is a plugin to make a sideview RPG game, where the character are always looking to left or right (and the sprites are also only left-right), and that they can still move to up/down, but will always keep the sight to left/right, so when you run an action, it will perform to the direction you were looking at (left/right) and not up/down, like for example an attack, a jump, etc.

And such function must be allowed to be turned on/off, and using another spritesheet, that uses the same filename but with _2 or _sv added at the end, so I use for example Aldo.png for certain maps, and Aldo_sv.png for sideview maps.


So, what I request is a kind of plugin that shouldn't be very complicated to make, because essentially, what I need is a plugin that:
  1. Uses the same filename but with a suffix at the end (_sv for example) when the function is turned on via switch.
  2. The spritesheets are for sideview maps.
  3. Can use different spritesheets when a switch/var change, so there's the chance to use different spritesheets when the character attacks, jumps, etc.

But well, I'm gonna sort my mind a bit better first, because I haven't thought when I opened this topic about the need to use different spritesheets for certain actions, and maybe will not be necessary to use multiple sideview spritesheets.

I will post again or even make a different thread once I sorted my mind, because reading again my first post, my request is pretty inaccurated and seemed much more simple to achieve than really is.
 
Last edited:

LadyBaskerville

Hell-poodle
Veteran
Joined
Sep 12, 2016
Messages
706
Reaction score
643
First Language
German
Primarily Uses
RMMV
For the basic functionality of only using left/right facing sprites, an RMMV plugin exists:
https://forums.rpgmakerweb.com/index.php?threads/2d-fixed-direction-horizontal-vertical.68417/
It might be worth trying if it still works in MZ - there really isn't a lot of code, just modifying one function, so I imagine it might still be compatible.
But it doesn't have the option to switch it on or off (that should be easy to add, though) nor the option to use a different sprite. Still, I wanted to leave this here as a possible starting point.
 

Rex Tenebris

Veteran
Veteran
Joined
Mar 9, 2013
Messages
404
Reaction score
107
First Language
Spanish
Primarily Uses
RMMZ
For the basic functionality of only using left/right facing sprites, an RMMV plugin exists:
https://forums.rpgmakerweb.com/index.php?threads/2d-fixed-direction-horizontal-vertical.68417/
It might be worth trying if it still works in MZ - there really isn't a lot of code, just modifying one function, so I imagine it might still be compatible.
But it doesn't have the option to switch it on or off (that should be easy to add, though) nor the option to use a different sprite. Still, I wanted to leave this here as a possible starting point.
Thank you!! Really seems as an awesome starting point :D
Maybe if it's not compatible, it could work with FOSSIL.

Gonna test it later.
 

Latest Threads

Latest Posts

Latest Profile Posts

Vegan post. Pic of a pig in a suit and tie like he is laying in a coffin but it's a sandwich. 'One meal soon forgotten, in exchange for a whole life." Really don't think rolling around in poop your whole life would be so valuable.
Guys, Tutorials is for posting tutorials you have written, not for asking for help. Use the Support forums for that please.
Trailer is almost done for the game i can't wait to show it to everyone
I've got good news and bad news. The good news is, there aren't any bad news to report. The bad news is, there aren't any good news to report.

Or as others say, yesterday was uneventful.


I am curious that can you "understand/get the point" about what does this place do generally?
(ARPG game)

Forum statistics

Threads
129,860
Messages
1,205,772
Members
171,038
Latest member
WickedValentinez
Top