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I don't know how much to describe this, or if you can make it, but I will try to provide as much detail as I can. I want a script where I can creat battle cards, have players buy them as items, and battle other real players or npc's. When I say battle other players I mean I make my choice, then hand the mouse/keyboard over to my friend and he will choose what he wants to do. The cards need to have at least 5 stats. I don't know how much you can make a skeleton script that I can customize but I guess I will just say what I want it to work like.
ATK: Attack decides how much damage the enemy takes
DEF: Defense determines how much damage you can take off an attack
STR: Strength determines if you can counter attack
AGI: Agility determines if you can dodge an attack
SPD: Speed determines if you can run away from battle.
If another player challenges you first you have a chance to escape. If you try, and succeed the battle is over. If you try and fail it is your enemy's turn. If you don't try to run away it is your enemy's turn. If you try to run away and they let you the battle is over. On your or your enemy's turn you can choose to attack, run away, or use an item. If you or your enemy attack, your enemy or you can either try to dodge defend or counter attack. Any defense you roll will be taken off your damage from the attack. If you dodge you take no damage, but if you fail at dodging you take the whole damage. If you counter attack your enemy takes the whole damage of his attack, but if you tryt to counter and fail you get the full damage of his attack.
FORMULAS
Damage taken = ATK x dice roll - defense x dice roll
Attack damage = ATK x dice roll
Dodge = AGI x dice roll VS. AGI x dice roll. If yours is higher you dodge, but if your enemy's is higher you fail and vice versa
Damage blocked = DEF x dice roll
Counter attack = STR x dice roll VS. STR x dice roll. If your strength is higher your enemy get the full damage of his attack, but if your is lower you take the full damage of his attack and vice versa.
Escape = SPD x dice roll VS. SPD x dice roll. If your is higher you run away but if your is lower your enemy stops you, unless he lets you run away and vice versa
I hope I explained this well. I don't know how much of this you need to make a skeleton script and how much can be left up to me to customize. It would really help me if somebody could make a script that had this type of battle system. I would obviously need to make graphics for the cards though. thanks.
ATK: Attack decides how much damage the enemy takes
DEF: Defense determines how much damage you can take off an attack
STR: Strength determines if you can counter attack
AGI: Agility determines if you can dodge an attack
SPD: Speed determines if you can run away from battle.
If another player challenges you first you have a chance to escape. If you try, and succeed the battle is over. If you try and fail it is your enemy's turn. If you don't try to run away it is your enemy's turn. If you try to run away and they let you the battle is over. On your or your enemy's turn you can choose to attack, run away, or use an item. If you or your enemy attack, your enemy or you can either try to dodge defend or counter attack. Any defense you roll will be taken off your damage from the attack. If you dodge you take no damage, but if you fail at dodging you take the whole damage. If you counter attack your enemy takes the whole damage of his attack, but if you tryt to counter and fail you get the full damage of his attack.
FORMULAS
Damage taken = ATK x dice roll - defense x dice roll
Attack damage = ATK x dice roll
Dodge = AGI x dice roll VS. AGI x dice roll. If yours is higher you dodge, but if your enemy's is higher you fail and vice versa
Damage blocked = DEF x dice roll
Counter attack = STR x dice roll VS. STR x dice roll. If your strength is higher your enemy get the full damage of his attack, but if your is lower you take the full damage of his attack and vice versa.
Escape = SPD x dice roll VS. SPD x dice roll. If your is higher you run away but if your is lower your enemy stops you, unless he lets you run away and vice versa
I hope I explained this well. I don't know how much of this you need to make a skeleton script and how much can be left up to me to customize. It would really help me if somebody could make a script that had this type of battle system. I would obviously need to make graphics for the cards though. thanks.

