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- Feb 26, 2014
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Okay so basically I have these two scripts:
This one provides an awesome FF style swirl effect.
http://www.rpgmakervxace.net/blog/121/entry-448-frame-buffer-battle-swirl/
While this one:
http://www.rpgmakervxace.net/topic/10573-battle-transitions/
Provides generic swirl effects using images.
Now, my issue is that since the first script gives me no customization
but the second script does, I was wondering if someone could make a patch that allows me to either call the first script via script call or the second by its normal script call.
This would mean that the first script that provides the fancy swirl effect would not activate unless called for previously.
OR
If someone could edit the first script to allow customization and more options to use more than one transition effect and choose which one to use at any given time, I could simply kick second script out of my project and use the first alone.
Either way, assistance would be appreciated
This one provides an awesome FF style swirl effect.
http://www.rpgmakervxace.net/blog/121/entry-448-frame-buffer-battle-swirl/
While this one:
http://www.rpgmakervxace.net/topic/10573-battle-transitions/
Provides generic swirl effects using images.
Now, my issue is that since the first script gives me no customization
but the second script does, I was wondering if someone could make a patch that allows me to either call the first script via script call or the second by its normal script call.
This would mean that the first script that provides the fancy swirl effect would not activate unless called for previously.
OR
If someone could edit the first script to allow customization and more options to use more than one transition effect and choose which one to use at any given time, I could simply kick second script out of my project and use the first alone.
Either way, assistance would be appreciated
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