- Joined
- Feb 26, 2014
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- 648
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As the title says, I would like it if someone could create a dynamic collision script.
I am well aware that a few exist but none of them produce the functionality I need for my game. The following is an example and for the sake of agruement I will be using the colors red and black in my example.
Red=inpassable
Black=Passable

In example 1 you can see the 32x32 pixel is filled in half by both colors, what This means is that half the tile is passable while the other half isn't. While this is similar to RPG maker's default 4-dir passability this is only the start of what I'm asking for.
In example 2 you can see that each half is still colored in each color but unlike example 1, it's colored in a diagonal fashion. This kind of passability is also possible in RPG maker's 4-dir settings but the program handles it in a choppy fashion.It often causes the player to seemingly jolt up as they run into the tile with this type of setting.
Now for example 3, you can see that the black color goes in a curve unlike the last two examples, this is as far as I know, IMPOSSIBLE with RPG maker VX ace's passability settings.
Hopefully these 3 examples have given you a good idea of what I'm asking for.
In conclusion, what I need is the following:
I am well aware that a few exist but none of them produce the functionality I need for my game. The following is an example and for the sake of agruement I will be using the colors red and black in my example.
Red=inpassable
Black=Passable

In example 1 you can see the 32x32 pixel is filled in half by both colors, what This means is that half the tile is passable while the other half isn't. While this is similar to RPG maker's default 4-dir passability this is only the start of what I'm asking for.
In example 2 you can see that each half is still colored in each color but unlike example 1, it's colored in a diagonal fashion. This kind of passability is also possible in RPG maker's 4-dir settings but the program handles it in a choppy fashion.It often causes the player to seemingly jolt up as they run into the tile with this type of setting.
Now for example 3, you can see that the black color goes in a curve unlike the last two examples, this is as far as I know, IMPOSSIBLE with RPG maker VX ace's passability settings.
Hopefully these 3 examples have given you a good idea of what I'm asking for.
In conclusion, what I need is the following:
- The ability to create a collision map that the script is capable of reading the color code precisely and accurately.
- Fluent and seamless motion when the player comes in contact with these tiles.(Not a requirement but preferred)
- The player will be able to move about the map according to the how the collision map is colored pixel by pixel.
- 64x64 sprite size compatibility.(Not a requirement but preferred if possible)
- Events being able to read this color code accurately.
- Compatibility with parallax maps.
- OPTIONAL: A 3rd color code for behind passability settings.
