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RMMV 1.6.1

The original jump command is useful for when characters are jumping somewhere or having a tossing type event but when you want say a projectile to go straight to a x, y (or with yanfly moveroute plugin JUMP TO) the initial hop makes the jump effect look curved.

So I’m looking for a way to have the jump command not have the curved look when i need it.

I would preferably like it to be a script that i can run inside a moveroute command before the jump takes place. I would need it to be compatible with yanfly moveroute core JUMP TO: commands (events, xy, player) as well. It could then have a turn off script used inside the moveroute command. OR have a different script command “SEND TO: event #, x, y, or player” used inside a moveroute command. This SEND TO command would be a jump without the curve.

If this plugin already exists thats great! Im still relatively new to the community and am in need of this option.

Thanks!

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