- Joined
- Dec 30, 2013
- Messages
- 126
- Reaction score
- 6
- First Language
- English
- Primarily Uses
Hello. I've been working for a month or so on a project, and I'm happy with the amount of progress that I've made. However, extra help is always welcome, so if anybody fancies working on maps (be it 1 or 20, your help will be welcomed) or sprites, or music, please let me know, and we can discuss what you'd like to work on. Let me tell you about the project.
9 Kingdoms (Working Title) is an ambitious title which aims to combine the puzzle solving of Zelda, the magic system of FFVII, and the decision/conversation system of Mass Effect. It uses parallex mapping, which requires two layers (one for under the character, one for over), and half Kaizer sprites. It is a non-commercial project and likely to remain so, if at any point it becomes a commercial project I will either agree a price with you for your contribution or use different materials. It's extremely unlikely this would happen, in any case. You would also get a free copy of the game.
So, about the game.
You begin as a young boy in Lejeune Village, growing up with your mother.
Lejeune Village is located in Terra, the Earth Kingdom. You spend the first week of game time getting used to game mechanics playing in Lejeune Village and the nearby beach and forest with your childhood friends, going on local adventures with them and getting to know the other villagers.
Bronze and Sebastian are your two best friends in Lejeune Village. Bronze is the tomboyish leader of "The Thorns," a gang her and the other village children have formed. Sebastian is a shy and bookish child who nonetheless has a strong moral sensibility.
An early adventure is a jaunt into the nearby Greenleaf Forest, where you learn to fight enemies and get to grip with some game mechanics. One notable difference with many other rpgs is that non-human enemies don't drop gold - although they often drop valuable items which can be sold in town. For example, the Rabite in the picture above drops a Cottentail which you can sell for money. Other items can be found in bushes or on the floor. Enemies and loot are both randomly generated whenever you enter dungeons, so each run is different.
The Bleeding Prophets (clergy) and soldiers that serve the Blood-God Malkor arrive and try to convert the villagers. Without giving too much away, tragedy eventually strikes the peaceful Lejeune Village, and all would be lost were it not for the triumphant arrival of the Sabres - a neutral group that protects the Elemental Palaces that are scattered throughout the 9 Kingdoms. After the first week you have just enlisted to join them. After a couple of tests to judge your membership potential, the game skips through 6 years of your training and you awake a hardened warrior on the dawn of the day you are officially omitted to the Sabres. Your task? Travelling with your companions old and new to various Kingdoms and protecting the Palaces from the forces of Malkor.
I am wary of sharing too much information, as obviously people will need a motivation to actually play the game! Suffice to say that decisions also have to be made along the way which have serious ramifications on your quest. Every conversation has different options and branches to follow, and every problem has different ways of being tackled. Please let me know if you have any questions or wish to help in any capacity.
9 Kingdoms (Working Title) is an ambitious title which aims to combine the puzzle solving of Zelda, the magic system of FFVII, and the decision/conversation system of Mass Effect. It uses parallex mapping, which requires two layers (one for under the character, one for over), and half Kaizer sprites. It is a non-commercial project and likely to remain so, if at any point it becomes a commercial project I will either agree a price with you for your contribution or use different materials. It's extremely unlikely this would happen, in any case. You would also get a free copy of the game.
You begin as a young boy in Lejeune Village, growing up with your mother.
Lejeune Village is located in Terra, the Earth Kingdom. You spend the first week of game time getting used to game mechanics playing in Lejeune Village and the nearby beach and forest with your childhood friends, going on local adventures with them and getting to know the other villagers.
Bronze and Sebastian are your two best friends in Lejeune Village. Bronze is the tomboyish leader of "The Thorns," a gang her and the other village children have formed. Sebastian is a shy and bookish child who nonetheless has a strong moral sensibility.
An early adventure is a jaunt into the nearby Greenleaf Forest, where you learn to fight enemies and get to grip with some game mechanics. One notable difference with many other rpgs is that non-human enemies don't drop gold - although they often drop valuable items which can be sold in town. For example, the Rabite in the picture above drops a Cottentail which you can sell for money. Other items can be found in bushes or on the floor. Enemies and loot are both randomly generated whenever you enter dungeons, so each run is different.
The Bleeding Prophets (clergy) and soldiers that serve the Blood-God Malkor arrive and try to convert the villagers. Without giving too much away, tragedy eventually strikes the peaceful Lejeune Village, and all would be lost were it not for the triumphant arrival of the Sabres - a neutral group that protects the Elemental Palaces that are scattered throughout the 9 Kingdoms. After the first week you have just enlisted to join them. After a couple of tests to judge your membership potential, the game skips through 6 years of your training and you awake a hardened warrior on the dawn of the day you are officially omitted to the Sabres. Your task? Travelling with your companions old and new to various Kingdoms and protecting the Palaces from the forces of Malkor.
I am wary of sharing too much information, as obviously people will need a motivation to actually play the game! Suffice to say that decisions also have to be made along the way which have serious ramifications on your quest. Every conversation has different options and branches to follow, and every problem has different ways of being tackled. Please let me know if you have any questions or wish to help in any capacity.


