Requesting Script for Situational Critical Hit Rate

Ultima01

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I would like to be able to change critical hit output situationally based on the following factors:

  • The specific actor (i.e. certain characters have stronger crits and/or take less damage from them)
  • The character class (i.e. a class like the Assassin can deal more damage on a critical hit, and/or an armored class like the Paladin can mitigate the damage from critical hits a little better)
  • Certain skills (e.g. certain moves in the Pokémon games are more likely, or even GUARANTEED, to critical hit)
  • The equipped weapon (e.g. scythes in D&D did 4x damage on critical whereas a broadsword would do only 2x on a critical)
  • The equipped armor (i.e. heavier armor can reduce critical hit output from incoming attacks)
 

Ultima01

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*checks the links*
 

Dropbox said:
Error (509)
This account's public links are generating too much traffic and have been temporarily disabled.
 
I'm guessing I caught the guy at a bad time.

Well, once those come back up, I'll try them.  Thanks! :thumbsup-left:   :thumbsup-right:
 

Oriceles

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These two scripts may be of use to you:

The first is a core script for custom formulae, and the second is an extension for critical hits.
Lunatic Damage Critical is more into creating conditions of when to critically strike, it doesn't manage critical damage.

Check Victor - Critical Hit Effects for what you are looking :)
 

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