Requesting some custom action sequences.

deathsia

Pegisister
Veteran
Joined
Feb 26, 2014
Messages
648
Reaction score
55
First Language
English
Primarily Uses
Now before every single one of you direct me to this thread let me state that I DO NOT want to comb every single one of those 60+ pages for the less than 10% chance the exact kind of action sequence code I want is in there...somewhere.

Instead I'm merely requesting a few set pieces of code for specific movements and/or actions. This way I can piece together a full action sequence with a kind of foot in the door as it were instead of trying to find a reliable action sequence tutorial and praying to god I can understand it and create action sequences thanks to it within 3 months...

I'm horrible at trying to understand something but if I have enough pieces of the "bigger picture" I can put it together and go from there on my own.

With that said, I'll list them below and thank you for your help in advance!

1.Basic movement to foe sequence.(actor moves from their spot to a designated mob, attacks, and returns afterward to their original position)

2.Jumping towards a foe sequence.(Action moves upward in an arc or frown shape, lands at a foe, attacks, and jumps back to their original position)

3.Actor darts a crossed the screen from one side to the other.(Actor moves from their spot, begins moving, flash effect on screen, by the time the flash effect ends they are behind the monsters, attack animation plays, and the player jumps back to the original spot)

4.Actor moves to mob and attacks it multiple times changing positions after each attack.(If it helps, think of Cyan from FF6/3's Quadra slash. If you don't know what this is, then I'm sorry but I have no better way to describe it.)

5.Actor floats upward from their spot, strikes a pose, and attacks with spell and lands back down afterward.

6.Actor vanishes, reappears next to monster, attacks, and returns to original spot.
(The vanish and reappear is a gradual fade and not instant)

7.A combination of number 6 and 4.

8.Actor knocks the monster upward, strikes multiple times, a final strike from actor which makes both actor and monster return to ground.

I'll leave it at this for now. any assistance would be very helpful!
 

Johnboy

Veteran
Veteran
Joined
Jan 13, 2016
Messages
344
Reaction score
124
First Language
English
Primarily Uses
I have a thread in which I create Action Sequences for people in my sig. Perhaps you might take a look. I think I have almost all of your requests covered in several of my sequences. Since the thread isn't very large most are easy to find as well. Anything custom you would like you could always place a request.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top