- Joined
- Sep 23, 2015
- Messages
- 15
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Hello!
I'm really hoping for a tactical turn based battle system plugin. The idea behind this is actually tabletop rpgs like Pathfinder and D&D, where moving around and positioning on the battlefield and using non combat actions is still a significant part of the fight, and there are several options on a character's turn.
The game highlights characters based on turn order, and the character has options to move, use skill, or set skill. Set skill implies preparing a skill to be activated upon a trigger, like a counter attack or attack of opportunity. Examples of the Skills include Attack (further options depending on known techniques), Step (free 1 tile movement per turn under most circumstances), Sense (read and detect enemies), Heal, Disarm, and Sunder.
A character can move a certain number of spaces per turn and then take another action, such as an attack action. Or, the character can choose to spend their whole turn running and move twice as far.
Flanking and line of sight are important to include, and there will be a stealth skill for escaping and moving when out of sight of an enemy.
During an attack or other skill or action, the scene changes to the battle sprites acting this out as usual, but only for that one action before returning to the top down view.
Alternatively, I would like the option to display specific art assets and effects for a specific action, for example a character attacks and the game displays a high resolution art piece or composite of two art pieces displaying the two actors involved representing that action for 1 to 2 seconds.
Certain actions and animations depend on having certain passive skills or "feats" chosen.
Here are a few quick examples of what this system might look similar to:
https://youtu.be/nEN4JpM90CY?t=1m4s
https://youtu.be/piFTSw-hm4A?t=21m32s
It would be helpful to have custom stats for this as well but if that can be added separately it should be fine.
Also being able to equip a weapon or item in each hand for penalties and more attacks would be great.
Thank you for taking the time to look through this!
I'm really hoping for a tactical turn based battle system plugin. The idea behind this is actually tabletop rpgs like Pathfinder and D&D, where moving around and positioning on the battlefield and using non combat actions is still a significant part of the fight, and there are several options on a character's turn.
The game highlights characters based on turn order, and the character has options to move, use skill, or set skill. Set skill implies preparing a skill to be activated upon a trigger, like a counter attack or attack of opportunity. Examples of the Skills include Attack (further options depending on known techniques), Step (free 1 tile movement per turn under most circumstances), Sense (read and detect enemies), Heal, Disarm, and Sunder.
A character can move a certain number of spaces per turn and then take another action, such as an attack action. Or, the character can choose to spend their whole turn running and move twice as far.
Flanking and line of sight are important to include, and there will be a stealth skill for escaping and moving when out of sight of an enemy.
During an attack or other skill or action, the scene changes to the battle sprites acting this out as usual, but only for that one action before returning to the top down view.
Alternatively, I would like the option to display specific art assets and effects for a specific action, for example a character attacks and the game displays a high resolution art piece or composite of two art pieces displaying the two actors involved representing that action for 1 to 2 seconds.
Certain actions and animations depend on having certain passive skills or "feats" chosen.
Here are a few quick examples of what this system might look similar to:
https://youtu.be/nEN4JpM90CY?t=1m4s
https://youtu.be/piFTSw-hm4A?t=21m32s
It would be helpful to have custom stats for this as well but if that can be added separately it should be fine.
Also being able to equip a weapon or item in each hand for penalties and more attacks would be great.
Thank you for taking the time to look through this!