Required Assets Folders or at least some wildcard

Would you like this feature?

  • No

    Votes: 0 0.0%
  • Yes, but not important

    Votes: 0 0.0%

  • Total voters
    3

BurningOrca

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Description of the Feature:
  • Allow to specify folders as required
  • Optional: allow wildcard for required assests.

RPG Maker MV allows the plugin manager to specify resources not to be removed via the "Exclude unused files" option via the @requiredAssets feature. And despite reading so often in this forum that the "Exclude unused files" feature should best be avoided, it works quite well, once all assets are defined via the @requiredAssets in the plugin manager.
Exclude unused files.PNG
But this feature has one particular problem and that is it needs a specific resource. It doesn't allow wildcards like for example *.png or to specify a whole folder.

Mockups:
Code:
Either
* @requiredAssets img/example/

or
* @requiredAssetFolder img/example/

Optional:
* @requiredAssets img/example/*.png
Why is this feature good?
Some plugin creators create subfolders for example specific images, but let the game creators put their own images into this folder. A good example for this would be SumRndmDde's picture choices. Such resources cannot be marked by the plugin authors as required beforehand.

  • Plugin creators can specify their subfolders as required.
  • Makes "Exclude unused files" more reliable and actually useful for games with heavy plugin usage.

Possible issues with this feature?
  • Makes it easier to include a lot of required resources during the deployment.
  • No need anymore to create empty maps, with "Show Picture Commands" for all required resources.
 

MushroomCake28

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I actually think this is a great idea. Exclude unused files works great if someone doesn't use plugins, but for those who do (which is the majority of people) and for coders it that feature is useless. Plus, we waste a lot of time trying to optimize our projects (for those who even bother doing that lol).

I would also like the ability to select one by one, or even by folder, which files or folders I want the software to keep.
 

BurningOrca

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@MushroomCake28 Thank you.

And I have a question:
How long must the poll in the editor improvement threads normally be kept open? Mine is currently open ended.
 

MushroomCake28

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@MushroomCake28 Thank you.

And I have a question:
How long must the poll in the editor improvement threads normally be kept open? Mine is currently open ended.
It seems like most threads like these usually don't have a time limit for the polls. I suppose this allow members that read this post in the future to be able to have a say.
 

Andar

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I would also like the ability to select one by one
that ability already exists - as the OP said the function @requiredassets had existed as long as the option "exclude unused files" as they were implemented together. It's just that most programmers don't use it, and that it forces selection one by one as it has no wildcard option.
How long must the poll in the editor improvement threads normally be kept open? Mine is currently open ended.
It was originally intended as a way to track interest and as such it should always be open ended.
The problem is that they had only limited budget for changes, and that the main programmer didn't like to implement features suggested by others. So they had to select what to propose.
And the accumulated number of votes was to give them help with deciding what to propose and what not.
 

MushroomCake28

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that ability already exists - as the OP said the function @requiredassets had existed as long as the option "exclude unused files" as they were implemented together. It's just that most programmers don't use it, and that it forces selection one by one as it has no wildcard option.
Wow, how did I not know that lol. I've been coding for a couple years in MV and never came across @requiredassets. Although that's nice, by "I would also like the ability to select one by one " I also meant a window that pops out with all the assets and you can select with your mouse what to keep.
 

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