I know that in the systems tab of the database I can check the box which gives the reserve party exp. However, I cannot see how to vary the percentage that they get. I don't want them to get the full amount just, say 50% or 20% or whatever.
Is there a straightforward way of doing this that I've overlooked?
Thanks
I don't know about this box you can click on to give reserve party experience. So I'm hesitant to try and help you on this since there may be a much easier way then the one I am going to describe. And I'm not sure if you would consider this
straight forward. But you can manually give party members who aren't currently in battle 50% of the experience gained.
What you could do is add up the total amount of experience based on the troop then divide that number by 2 and add it to party members who aren't currently in the party.
For example: let's say you have a Troop with 1 slime and 1 bat. The slime gives 5 experience. The bat gives 10.
Make two variables that equal the amount of experience the slime and bat give.
[slime Exp] = 5
[bat Exp] = 10
Then make a third variable and call it something like [50% Exp]
Put this in the battle event for that specific troop with the bat and the slime:
Control Variables:
[50% Exp] = [slime Exp]
[50% Exp] + [bat Exp]
[50% Exp] / 2
Then you can add the variable [50% Exp] to what ever actor you want using the Change EXP event command during that troop event. You'll have to do a conditional check to see which actors are in the party and which one's aren't like this:
If Eric is in the party
Else
Increase Actor:Eric's Exp by variable [50% Exp]
If Noah is in the party
Else
Increase Actor:Noah's Exp by variable [50% Exp] and so on...