- Joined
- Dec 24, 2018
- Messages
- 59
- Reaction score
- 3
- First Language
- Finnish
- Primarily Uses
- RMMV
So, I have enemies that walk a round the map, and once fought dissapear. I would like for these enemies to be reset on map change, which would at the moment require the transition to somehow changes all the enemies Self-Switches off. How on earth would I go around doing this?
So to elaborate, at the moment when an enemy is encountered, their script switches their Self-Switch to A, which activates the event page that turns them off and invisible.
So to elaborate, at the moment when an enemy is encountered, their script switches their Self-Switch to A, which activates the event page that turns them off and invisible.