So, I've discovered that if you don't set a specific Battleback for your map, the battleback is chosen based on which tile you were on when you triggered the battle. So if you were on a forest tile, you get the Forest+Grassland battleback, if you were on sand, you get the desert background.
Atleast, that's how it works with the Overworld tileset.
However, if you use an event to change the battleback to a specific one (say, for a boss encounter on the world map), then there doesn't seem to be any way to reset the functionality back to the default one? Meaning, no tile-based battlebacks anymore. Setting it to None just means theres no Battleback at all like in MV.
Is there a way to reset this back to the default functionality after changing it through events, say via a script call?
Atleast, that's how it works with the Overworld tileset.
However, if you use an event to change the battleback to a specific one (say, for a boss encounter on the world map), then there doesn't seem to be any way to reset the functionality back to the default one? Meaning, no tile-based battlebacks anymore. Setting it to None just means theres no Battleback at all like in MV.
Is there a way to reset this back to the default functionality after changing it through events, say via a script call?
