So on my world map I have a night-day cycle, in time with an overworld theme I composed. A variable stores whether it's day or night, then a script handles which of two tracks (one starting with the day section and the other starting with night) to play as the BGM. A parallel process common event only runs on my world map (transfer events to it turn on a switch and it only runs if that switch is on) that has a wait command for the duration of the day section, then a tint screen command to make it look more like night, then another wait for the duration of the night section, then a tint screen to make it look day, etc. (it can also start with night). The problem is, if a player saves on the world map, however long the event has waited is stored, and the event begins from that number when you load that file. The song starts from the beginning however. Is it possible to reset those wait commands when the player loads a save file with a script?