- Joined
- Jan 25, 2015
- Messages
- 143
- Reaction score
- 46
- First Language
- English
- Primarily Uses
- RMMV
I couldn't find anything using web searches or anything already on this thread.
I was wondering if there would be any way to make a Reset skill. Basically, what this would do is capture Enemy HP, MP and afflicted states, Player HP, MP, TP and afflicted states at the beginning of the battle and allow the player at any time during the battle to "reset" to the beginning of the battle.
I tried using variables to capture the player information, but am unable to set HP to value, only decrease or increase. Also, I have a good bit of states that can carry over from battle to battle (such as blind and poison) which I could create checks via switches and re-add them at beginning of the battle, but again, the issue is setting the HP/MP/TP values to what they were at the beginning.
I figure a plugin would be the easiest way of doing it. Of course, if there was a way via events and battle events, I'd be more than happy to go that route.
Thanks in advance!
I was wondering if there would be any way to make a Reset skill. Basically, what this would do is capture Enemy HP, MP and afflicted states, Player HP, MP, TP and afflicted states at the beginning of the battle and allow the player at any time during the battle to "reset" to the beginning of the battle.
I tried using variables to capture the player information, but am unable to set HP to value, only decrease or increase. Also, I have a good bit of states that can carry over from battle to battle (such as blind and poison) which I could create checks via switches and re-add them at beginning of the battle, but again, the issue is setting the HP/MP/TP values to what they were at the beginning.
I figure a plugin would be the easiest way of doing it. Of course, if there was a way via events and battle events, I'd be more than happy to go that route.
Thanks in advance!
Last edited:
