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Hey guys,
There is a state in my game that changes the actors' command set in the actor command window. When the state is removed, the affected actor's command set should return to normal. This wouldn't be difficult if I was using the normal battle system, but I'm using an active time battle system. This means that the state could be removed while an affected actor currently has a turn (while the player is selecting from the actor command window).
I was wondering therefore what a good solution would be for refreshing the actor's turn when this state is removed? As far as I know there's no "on state remove" event I can link up to. Thanks for any help you can provide!
EDIT: I should note this goes the same for the opposite scenario where the state is added to an actor while it is their turn.
There is a state in my game that changes the actors' command set in the actor command window. When the state is removed, the affected actor's command set should return to normal. This wouldn't be difficult if I was using the normal battle system, but I'm using an active time battle system. This means that the state could be removed while an affected actor currently has a turn (while the player is selecting from the actor command window).
I was wondering therefore what a good solution would be for refreshing the actor's turn when this state is removed? As far as I know there's no "on state remove" event I can link up to. Thanks for any help you can provide!
EDIT: I should note this goes the same for the opposite scenario where the state is added to an actor while it is their turn.
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