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- Apr 16, 2016
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- RMVXA
Now I've heard about implementing New Game+ without the use of a script, which basically just involves resetting all the necessary switches and variables to their initial/fresh states, but I can't seem to get my head around how to reset to an earlier part of the game instead of the beginning (similar to loading an earlier pre-determined save point). This is problematic in RPGs with an in-game time limit/calendar that uses timed events and players need an option to rewind time to an earlier point as to not put themselves in unwinnable situations due to bad time management - but their progress had to be reset as well (all the quests completed in that time frame, items/money obtained etc) to some degree to balance things out.
One good example would be the Persona games that gives you the option to go back a week in the in-game time should you fail to clear the dungeon before the deadline, but undoes all the progress you've made over the course of the resetted week.
I was wondering if this can be realistically done with RM's eventing without making it a horrible mess.
Any thoughts would be appreciated.
P.S. I was looking for opinions for the idea in general because this isn't maker specific but can consider moving this to support if deemed inappropriate for this section.
One good example would be the Persona games that gives you the option to go back a week in the in-game time should you fail to clear the dungeon before the deadline, but undoes all the progress you've made over the course of the resetted week.
I was wondering if this can be realistically done with RM's eventing without making it a horrible mess.
Any thoughts would be appreciated.
P.S. I was looking for opinions for the idea in general because this isn't maker specific but can consider moving this to support if deemed inappropriate for this section.
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