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Now I've heard about implementing New Game+ without the use of a script, which basically just involves resetting all the necessary switches and variables to their initial/fresh states, but I can't seem to get my head around how to reset to an earlier part of the game instead of the beginning (similar to loading an earlier pre-determined save point). This is problematic in RPGs with an in-game time limit/calendar that uses timed events and players need an option to rewind time to an earlier point as to not put themselves in unwinnable situations due to bad time management - but their progress had to be reset as well (all the quests completed in that time frame, items/money obtained etc) to some degree to balance things out.

One good example would be the Persona games that gives you the option to go back a week in the in-game time should you fail to clear the dungeon before the deadline, but undoes all the progress you've made over the course of the resetted week.

I was wondering if this can be realistically done with RM's eventing without making it a horrible mess.
Any thoughts would be appreciated.

P.S. I was looking for opinions for the idea in general because this isn't maker specific but can consider moving this to support if deemed inappropriate for this section.

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