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- Aug 18, 2017
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So I've got enemy encounters setup as events on the map, and I'm looking for a way to to setup an event that resets them. Does anyone know a good way to implement this? BTW, I don't want them to automatically reset every time the player switches maps.
Right now I'm thinking that I could have all of them use Self Switch D to indicate if the enemy has been defeated, and then find a way to reset SelfSwitch D for all events, but I don't know if there's a way to do that.
Right now I'm thinking that I could have all of them use Self Switch D to indicate if the enemy has been defeated, and then find a way to reset SelfSwitch D for all events, but I don't know if there's a way to do that.

