- Joined
- Jan 22, 2022
- Messages
- 3
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
So, I'm a beginner playing around with the software, going fairly smoothly, but I have a bit of an issue. I'm trying to work on some basic farming sim mechanics, starting with collecting milk from animals.
My initial plan was when the player interacted with the animal and received milk, a switch would trigger, prompting a message explaining that the animal could not be milked again until tomorrow.
I added a "going to bed" event on the bed that reset this switch, allowing the player to collect milk "the next day"
However I realize will get messy once more animals are added into the equation, as each animal's daily resource would have to be it's own switch.
I was wondering if there was an easier/more concise way to do this "daily reset" mechanic?
I played around with the self switches as that concept seemed to fit what I was going for better, but then realized that self switches are supposed to be permanent, single use type of switches. Is there a way to make the "go to bed" event force these self switches to turn back off?
My initial plan was when the player interacted with the animal and received milk, a switch would trigger, prompting a message explaining that the animal could not be milked again until tomorrow.
I added a "going to bed" event on the bed that reset this switch, allowing the player to collect milk "the next day"
However I realize will get messy once more animals are added into the equation, as each animal's daily resource would have to be it's own switch.
I was wondering if there was an easier/more concise way to do this "daily reset" mechanic?
I played around with the self switches as that concept seemed to fit what I was going for better, but then realized that self switches are supposed to be permanent, single use type of switches. Is there a way to make the "go to bed" event force these self switches to turn back off?