Resident Evil-like page/note inspection

Discussion in 'RGSS3 Script Requests' started by CarlosDavilla, Feb 22, 2019.

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  1. CarlosDavilla

    CarlosDavilla The Insolent One Veteran

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    Hello. Once again, I need assistance.

    Is it possible to make a script (that if it doesn't exist already) that when you pick up a note and select it in the menu screen, it shows up like in Resident Evil?

    You know, like this:

    [​IMG]
    [​IMG]
    [​IMG]

    If it already exists, please show me. I've been looking for one of these since I began working on my game.
     
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  2. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    It can be more simple to do if you can create your own images that consist of two things. Background image (for the letter/note image), and the image text (Yes, the text is an image. Image text with transparent background). If you can do that, doing it will be easier as I can just write a code that shows the images and slide through it.

    So, can you do that?
     
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  3. Shaz

    Shaz Veteran Veteran

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    You don't need a script. Just attach each of these items to their own common event, and make the common event show the background and the text image, as explained above. You can do a Show Text command with no text, a transparent background, and placed at the bottom, which will give a little arrow and pause until the player hits a key, then erase the images.
     
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  4. CarlosDavilla

    CarlosDavilla The Insolent One Veteran

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    I've actually thought about using images. I just thought it would have something to ease up on the game size in the end (as for images weigh up the game total size).
    But, if there's nothing, then I'll have to leave at that and use images.
     
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  5. Shaz

    Shaz Veteran Veteran

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    The examples you gave all look like they use images. Except the last one, which uses an image for the background (you could have two or three images, depending on what the note actually is - one a book, one a single sheet of paper, etc), and a regular Show Text type box for the actual text. That approach could reduce your game size significantly compared to the first one, where the background AND the text are both images.
     
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  6. CarlosDavilla

    CarlosDavilla The Insolent One Veteran

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    I'll keep that in mind, Shaz.
    Thank you once again.
     
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  7. bgillisp

    bgillisp Global Moderators Global Mod

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
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