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I have a few pieces of armor and skills that I want to make able to deal residual damage to enemies when they attack the character wearing the armor or shield. I.E. A Spike shield that deals damage to enemies when they attack the wielder, like maybe 10% of damage taken from the attack. Is there a script call or common event I can use

for this?

I.E. Spike damage from Diablo or Borderlands that enemies receive when they attack. Preferrably I'd like it to occur via a state and an equipment.

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