Quite.Toxick

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So the MVFU works wonders when it comes to converting tiles from Ace to MV, much better than any attempt I made in Photoshop.


Converted Ace character sprites, however, retain a rather thick outline, often two or three pixels wide, which of course is due to the original sprite, and have a grey aura around them. 


Rescaling in Photoshop (first up to 3072 px, then down to 576 px, both times with "nearest neighbor") creates quite blocky sprites with less detail, but no aura…


The MV sprites seem so much smother and have one-pixel outlines, that having them appear next to each other in a game won't really work.


Example.png


Example2.png


Is there another way?


If anyone has some experience in that area, I would be very glad for some shared insight  :)
 
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