Resizing pixel art

centaur66

Villager
Member
Joined
Apr 18, 2019
Messages
27
Reaction score
2
First Language
english
Primarily Uses
RMXP
This is a thing that i had to experiment for a little while to figure out so ill post what i found here so you dont have to. Sometimes when trying to resize pixel art using online tools and paint programs you'll see the quality turn to absolute trash. Basically there are two ways i like to do it that makes it look really good and crisp, just the way it looked before you resized it.

1. Piskel: Piskel is an online pixel art tool that has a ton of awesome tools like shading pens and dithering. It has a really cool resizing feature where you can use a sliding scale from 1x to 32x, save your art as a gif, spritesheet, png, or in a zip file. It also remembers your resize option just in case you forget.

2. (microsoft users only) MS paint 3d: For some reason this program is really good at keeping the quality of pixel art when resizing, even though vanilla MS paint isn't. It's entirely free (so is piskel) and nowadays it comes standard along with vanilla MS paint on every(?) microsoft machine. I use it to resize my tilesets because using larger sprites in piskel gives me anxiety.

I hope this helps! :3
 

JtheDuelist

Your Friendly Nieghborhood Stygian Zinogre
Veteran
Joined
Dec 9, 2017
Messages
1,185
Reaction score
1,440
First Language
English
Primarily Uses
Other
PaintNET also has a resize feature that works well with pixel art if you use the resize feature's "Nearest Neighbor" option.
 

Meike

||Telling Stories Through Games||
Veteran
Joined
Apr 25, 2015
Messages
107
Reaction score
171
First Language
English
Primarily Uses
RMMV
Aseprite: use 'nearest neighbor' option and stick to resizing pixel art by 2x 3x etc
 

dulsi

Veteran
Veteran
Joined
Dec 4, 2018
Messages
88
Reaction score
71
First Language
English
Primarily Uses
N/A
Gimp has interpolation setting you can set when resizing. If you set it to none, pixel art remains pixelated.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top