Resolution & Proportions for Original Tiles & Sprites - Advice please

mousedragon

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Hi there.
I'm a newbie to RMMV thanks to the Humble Bundle, having not used RM for about 10 years.
I intend on making a game with entirely original graphics (rather than straightforward RTP edits) but before I start I'd like some advice about proportions and problems I'm likely to run into if my sprites are not 1x1 squares.

The plan is to have the game in 1080p resolution (which I believe is about 40x22 squares?), but not to use the standard proportions otherwise maze dungeons will be terrible. I've tried making a 48x96 sprite but it still looks a bit small relative to the rest of the map. A higher resolution means I can make my graphics look a bit less pixelly (I'm heading for a more cell-shaded look or, failing that, something a bit like the style in Tales of Symphonia) but I'm concerned about problems with bounding, particularly with things like doors, and performance.

If I make actor sprites that are, for instance, 2x4 squares, am I
a) going to have to take special measures when making doors (that I want the actor to be able to walk into the middle of)?
b) going to encounter serious performance issues?

Would I be better off choosing a different size of actor or will I require special plugins (or have to write some of my own scripts?)

Likewise, if anyone has any advice on things I should consider when making some tilesets designed for use where one tile represents a smaller part of the map I'd appreciate it.

Thanks!
 

Llareian

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Since doors are usually contained on spritesheets, you shouldn't have any trouble there. If you look in your project's img\characters\ folder, you'll see !Door1.png. Hopefully someone with experience changing the default tile size can point you in the right direction for the rest. :)
 

Rukiri

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Hello!

You get resolution / tilesize
40x22.5 (so pick 23 or 22)

MV uses 48x48 tiles however you can do 24x24 and scalex2 the tiles and they'd be fine, doors are usually going be 48x2 vertically but some doors are the size of 1 tile since the MV tiles are pretty much blocks.

48x48 is actually a weird tilesize, most tile sizes are multiples of 8 (8x8, 16x16, 32x32, 64x64, etc) I'd personally would go 64x64 but that's what I'm personally doing and it is a very large size... the easiest route is actually 32x32 and scale up to 64x64 but you don't have to do what I'm doing and I'm not the best with tiles, sprites I'm good at tho :)
 

mousedragon

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Oh, did I understand incorrectly? The PNG I have for the MV tilesets is split into 48x48px squares. If I use a file of a different size can I make it so that the tiles are not 48x48?
 

Rukiri

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If you want anything other than 48x48 you'll need a script and probably best to use tiled for mapping.
 

mousedragon

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oh okay. 48x48 is fine for tiles as I can just draw the map to whatever scale. Are you saying that I can make character sprites in an unusual scale and they'll just overlap the 'edges' of the square they stand on?
 

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