- Joined
- Oct 19, 2017
- Messages
- 7
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- RMMV
Hi there.
I'm a newbie to RMMV thanks to the Humble Bundle, having not used RM for about 10 years.
I intend on making a game with entirely original graphics (rather than straightforward RTP edits) but before I start I'd like some advice about proportions and problems I'm likely to run into if my sprites are not 1x1 squares.
The plan is to have the game in 1080p resolution (which I believe is about 40x22 squares?), but not to use the standard proportions otherwise maze dungeons will be terrible. I've tried making a 48x96 sprite but it still looks a bit small relative to the rest of the map. A higher resolution means I can make my graphics look a bit less pixelly (I'm heading for a more cell-shaded look or, failing that, something a bit like the style in Tales of Symphonia) but I'm concerned about problems with bounding, particularly with things like doors, and performance.
If I make actor sprites that are, for instance, 2x4 squares, am I
a) going to have to take special measures when making doors (that I want the actor to be able to walk into the middle of)?
b) going to encounter serious performance issues?
Would I be better off choosing a different size of actor or will I require special plugins (or have to write some of my own scripts?)
Likewise, if anyone has any advice on things I should consider when making some tilesets designed for use where one tile represents a smaller part of the map I'd appreciate it.
Thanks!
I'm a newbie to RMMV thanks to the Humble Bundle, having not used RM for about 10 years.
I intend on making a game with entirely original graphics (rather than straightforward RTP edits) but before I start I'd like some advice about proportions and problems I'm likely to run into if my sprites are not 1x1 squares.
The plan is to have the game in 1080p resolution (which I believe is about 40x22 squares?), but not to use the standard proportions otherwise maze dungeons will be terrible. I've tried making a 48x96 sprite but it still looks a bit small relative to the rest of the map. A higher resolution means I can make my graphics look a bit less pixelly (I'm heading for a more cell-shaded look or, failing that, something a bit like the style in Tales of Symphonia) but I'm concerned about problems with bounding, particularly with things like doors, and performance.
If I make actor sprites that are, for instance, 2x4 squares, am I
a) going to have to take special measures when making doors (that I want the actor to be able to walk into the middle of)?
b) going to encounter serious performance issues?
Would I be better off choosing a different size of actor or will I require special plugins (or have to write some of my own scripts?)
Likewise, if anyone has any advice on things I should consider when making some tilesets designed for use where one tile represents a smaller part of the map I'd appreciate it.
Thanks!


