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I'm extremely happy to have found Gab!'s Fullscreen & High Resolution script, but there's one thing I'd like to be able to do with it. Or more specifically, one thing I'd like players to be able to do with it: choose the resolution from a set of options in an options menu.

This would be configured during development on what resolutions would be available to players.

The developer would add the display size (in pixels) to the script's resolution list, with a name for the resolution which will be displayed to players when viewed in the menu.

It would also be very useful if the script could be able to lock out resolutions too high for a player's computer to handle, although I'm not sure how this could be accomplished.

The "resolution menu" would be entirely for selecting the window resolution, so it could potentially have a hook so it can be placed inside of an options menu as a sub-menu. (Which I intend to do if I can find or get a good options menu or menu system made.)

EDIT: *sigh* It's been a while since I've gone back to my projects. I only remembered after posting this that Gab!'s script is still a work in progress. Kind of ashamed to make that mistake. I'll go ask about this over in their thread.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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