I just recently started moving my project on MV from Ace. While still using Ace, I utilized a script that allowed me to double the size of my game window and stretch the 544x416 screen to fit it. After using Shaz's plugin to resize my tiles to the classic 32x32, I tried tinkering with the boxwidth/height and screenwidth/height values. The result resembles closely what I had on Ace, but it's noticeably more blurry. Spoiler I tried using different resolutions, that would be common multipliers of 32 and 48, but nothing really worked. Any ideas?