- Joined
- Sep 8, 2017
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- RMMV
Hey there,
I'm using Galv's Pixel Movement in conjunction with Yanfly's Event Spawner. Whenever I spawn in an event, it walks to its destination, and upon attempting to interact with it I am greeted with the following error:

If I move the event to naturally exist in the room (and it's NOT "spawned" in), this error does not appear and the event functions as intended. Any ideas/suggestions?
SOLVED: I found the "noDelay" function causing the issue in the code and attempted to remove it. This feature is used as an option to remove the delay on triggering touch events when using Galv's Pixel Movement. I removed the code referencing it and it seems to have resolved the issue. This of course renders the "noDelay" function unusable, but that is not an issue for me.


I'm using Galv's Pixel Movement in conjunction with Yanfly's Event Spawner. Whenever I spawn in an event, it walks to its destination, and upon attempting to interact with it I am greeted with the following error:

If I move the event to naturally exist in the room (and it's NOT "spawned" in), this error does not appear and the event functions as intended. Any ideas/suggestions?
SOLVED: I found the "noDelay" function causing the issue in the code and attempted to remove it. This feature is used as an option to remove the delay on triggering touch events when using Galv's Pixel Movement. I removed the code referencing it and it seems to have resolved the issue. This of course renders the "noDelay" function unusable, but that is not an issue for me.


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