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EDIT: Resolved! I found that on the computer I was using to test, Windows 10 was defaulting to 125% scaling; I think it's because I was using a 1080p TV. If you have this setting turned on, all RPG Maker MV games will be at 125% their stated size (along with most other things).
To "fix" this, open up your display settings and the option is near the bottom of the page. However, you may want to not fix it, as if you have your screen set to 125% already, it's probably for a reason (text etc. can be quite small on high-res displays if you change it).
Will leave the text below in case anyone googles for this in the future.
==========================
Hoping someone can answer this. I have my game set to 1280x720; when I export the game to a Windows stand-alone build, that's the size at which the window appears onscreen.
However, when I export to HTML5, and open it in my browser, it comes out at a much larger size; I believe this to be 1600x900.
Now, 1600x900 (aka 900p) is the same aspect ratio as 1280x720, so in some way my config settings are being used. However, it's unclear to me what the problem is. This is proving an issue because 900p is too tall; it causes issues on 1080p displays if the user is playing a browser-embedded game.
Does anyone know what the issue is? I'm playing it via itch.io, but the problem isn't with their website as the game runs at 900p even if I just open the HTML5 version locally.
Is there some config value, in a different place, for HTML5 embed size?
To "fix" this, open up your display settings and the option is near the bottom of the page. However, you may want to not fix it, as if you have your screen set to 125% already, it's probably for a reason (text etc. can be quite small on high-res displays if you change it).
Will leave the text below in case anyone googles for this in the future.
==========================
Hoping someone can answer this. I have my game set to 1280x720; when I export the game to a Windows stand-alone build, that's the size at which the window appears onscreen.
However, when I export to HTML5, and open it in my browser, it comes out at a much larger size; I believe this to be 1600x900.
Now, 1600x900 (aka 900p) is the same aspect ratio as 1280x720, so in some way my config settings are being used. However, it's unclear to me what the problem is. This is proving an issue because 900p is too tall; it causes issues on 1080p displays if the user is playing a browser-embedded game.
Does anyone know what the issue is? I'm playing it via itch.io, but the problem isn't with their website as the game runs at 900p even if I just open the HTML5 version locally.
Is there some config value, in a different place, for HTML5 embed size?
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