[resolved] Player transfer with variables gets stuck

Ellie Jane

Mar 17, 2012
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English (UK)
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Solution: didn't cast to integers before setting the variables. If you accidentally set a game variable as a string (i.e. "100") and then try and transfer player, this quirk happens.


In RPG maker MV I am using transfer player with three variables.

I have a startup map that is completely blank apart from an autorun event that says:

Script: initialLoad(); // this grabs some data and sets variables 1, 2, 3 to some numbers

Transfer Player: {MAP} ({XPOS},{YPOS})

Where {MAP}, {XPOS}, {YPOS} are my three game variables.

The transfer works fine and it sends the player to the right map and the right coordinates.

But then no matter where the player is placed on the map, they just stand there, with their walking animation running, unable to move. They are on passable tiles and if I start the game on that map in that location they can walk.

Any idea what could cause this?

Edit: using initialLoad(); without the player transfer works completely fine, so it is definitely the player transfer that is messing up.

Further, replacing the player transfer with a normal one, i.e. setting the position in the editor, works completely fine. It is only when done with variables.
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