- Joined
- May 30, 2015
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- 35
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Hello, I'm using Yanfly's action sequence plugins and am encountering issues with my HP threshold battle events (display text when enemy 1 HP <= X%)
More specifically, I have a skill with an action sequence that turns the HUD off during the setup action, deals damage during the target action then turns the HUD back on during the finish action. When the player uses the skill, the HUD turns off, they deal damage (bringing enemy 1 down to 0 or less HP), then the battle processing kicks in immediately - leaving the HUD off and the 0-HP enemy standing there. Pressing the confirm button proceeds through the not-visible text, then the game goes back to normal.
How do I make sure the action sequence is completed before battle event(s) kick in? Thank you!
More specifically, I have a skill with an action sequence that turns the HUD off during the setup action, deals damage during the target action then turns the HUD back on during the finish action. When the player uses the skill, the HUD turns off, they deal damage (bringing enemy 1 down to 0 or less HP), then the battle processing kicks in immediately - leaving the HUD off and the 0-HP enemy standing there. Pressing the confirm button proceeds through the not-visible text, then the game goes back to normal.
How do I make sure the action sequence is completed before battle event(s) kick in? Thank you!

