Rules Resource Pack Licensing and Use

GhostJenson

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I have the same question, but regarding commissioned promotional artwork for a commercial game. Can I send screenshots of the unreleased game to the artist so that they can produce advertising panels and images relating to that game, without them needing to buy every DLC pack that I've used in this game and a copy of the engine? They wouldn't be using anything in the game itself to make the original artwork, but they might need to see the game or screenshots to know what they're basing their image on.

It says above, on page 1, " -- You may not use the material for all forms of advertising - such as website building, service or product sales, book/novel writing, etc." This makes it sound like DLC assets can't be used to make an advert for the game I've made either. Is that right? Does that also apply to screenshots of the game in advertising situations, and for the commissioned artist to see the game in screenshots before it's released? It would be great if this could please be clarified.
Answer below.
 
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slimmmeiske2

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I'm not sure if this belongs here, but since it does have to do with DLC and licensing, I think it should. If it does not, please direct me; thank you. Now, here's my question.

Consider I commission someone to make a map for me and they use paid DLC (FSM, Ancient Dungeons, Fantastic Buildings, etc.) in their creation. As the creator of "said" game, I know that I need to own those paid DLCs, but I remember reading somewhere that everyone working on "said" RPG Maker project needs to own the DLCs, as well. Can someone please explain if this is true, or if it only applies to whoever is actually working in the RM engine?

For instance, what if I commission someone to conduct a soundtrack, or someone to write a script? They aren't personally working on "said" project from the engine, do they still need to own the DLCs, or (really even) the RM itself?
Obviously both you and your mapper would need to own all the tileset DLC used, but say you're also using music DLC they wouldn't have to own that since they're not working with it, as the mapper will likely be working in their own project and send you the maps.

Basically, everyone who has access to your project file should own the DLCs you have included in it. Usually your writer and musician won't actually be working in your project file, so they wouldn't need to own them.

Edit: Regarding the screenshot question you're having @turbobumblepuppy. It's totally alright to share screenshots that include DLC with your artist (and with your public). What you can't do is share the DLC as is, for example a bust or battler from a DLC, as that would be redistributing it and that's not allowed.
 
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Andar

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This makes it sound like DLC assets can't be used to make an advert for the game I've made either. Is that right? Does that also apply to screenshots of the game in advertising situations, and for the commissioned artist to see the game in screenshots before it's released?
it was clarified somewhere, but basically the licence is talking about direct use where the resources might be taken out and re-used. It's the same reason why a game using DLC needs to be encrypted, simply so no one can take usable resources out.

screenshots of the gamescreens on the other hand are not "usable resources" and have always been allowed for.

EDIT: ninja'd
 

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