Spotlights are a lot of fun to write, since it mostly comes down to playing around with not super well-known resources.
@PixeLockeT I do hope that most games wouldn't go overboard with the HUD, but I wanted to show off as many of SmashArtist's cool pieces as I could. You should've seen the first version, it was just a screen full of gauges and Reid was buried under them.
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…