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- Mar 18, 2012
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Hello everyone! Thanks for your time. 
I just was curious about something that has greatly dealt a blow in the release date of my game project and game demo, which had been set to be released last spring, 2013. It has to do with commercial games, resources, and the terms of use that people on forums are required to know and acknowledge prior to download.
My long, semi-unneeded anecdote put inside a quote box:
Silliness aside, now I'm trying to find people to make exclusive graphics for my project so as to be sure that there is no confusion about the terms of use--now or in the future. It's rather expensive, and now I'm not sure when I will have a demo available because I'm not as well funded or equipped as I once was. I still plan to post the project topic in the next month or so, though.
I'm not mad, mind you. So please don't think I am.
I think that this will make my game possibly look even better. But I have to say that it makes me a little scared to use publicly offered resources such as scripts, tiles, etc, from forums. How does one making a commercial game protect themselves from terms of service changing somewhere down the road? I guess making completely exclusive, original graphics is the only way?
Just wanted to hear from other commercial game developers on the matter. Have you crossed problems like this in your development? Any suggestions? Thanks for your time. I greatly appreciate it.
:
I just was curious about something that has greatly dealt a blow in the release date of my game project and game demo, which had been set to be released last spring, 2013. It has to do with commercial games, resources, and the terms of use that people on forums are required to know and acknowledge prior to download.
My long, semi-unneeded anecdote put inside a quote box:
I started creating my game in VX four years ago around Dec / Jan 2010. I was always careful to read the terms of use. I had a huge folder of resources (because I needed a lot for my parallax maps) arranged by website and by the names of each creator so that I didn't get confused as to who I needed to credit and from where. I was just about to create a game topic and release the demo when I suddenly came across some of the resources I had used in the game--only the terms of use had changed so that they could not be used for commercial games anymore. Some of the graphics I had downloaded no longer existed. And others said that they could be used in a commercial game so long as you paid them. The creators made the graphics, so I knew that this wasn't an unreasonable thing for them to ask. But I didn't know which ones I could use or not use anymore, and some of the resources were so integrated into the mapping that it was hard to find each individual one and pull it out. I became paranoid that I was going to accidentally use a resource that I no longer had the rights to use. So, I stopped game production and, after a few months, made the excruciatingly painful decision to *clutches heart painfully* scrap my parallax maps all together. (...I guess what doesn't kill your project is supposed to make it stronger...Maybe...)
"Goodnight, sweet Prince! Maps!" --Shakespeare
(onion-induced tears)
Silliness aside, now I'm trying to find people to make exclusive graphics for my project so as to be sure that there is no confusion about the terms of use--now or in the future. It's rather expensive, and now I'm not sure when I will have a demo available because I'm not as well funded or equipped as I once was. I still plan to post the project topic in the next month or so, though.
I'm not mad, mind you. So please don't think I am.
Just wanted to hear from other commercial game developers on the matter. Have you crossed problems like this in your development? Any suggestions? Thanks for your time. I greatly appreciate it.

