- Joined
- Nov 2, 2020
- Messages
- 137
- Reaction score
- 66
- First Language
- Belarusian
- Primarily Uses
- RMMV
There are mechanics in my game that allow you to collect different herbs to use in crafting. In fact, these are similar events scattered around different locations, and when you interact with them, you get one flower and the event disappears. But the game has a dynamic time change and all flowers reappear every night at 12 o'clock in-game time.
At this point I am using a system of variables. Each flower event consists of two pages: one is blank, and the second has an event that only appears when a certain variable equals 1. That is, I have a separate variable for each flower. You can collect even all the flowers for a day, but when the day comes to an end, runs a random mechanism that either assigns a value of 1 to the flower variables from 201 to 210, or from 211 to 220. That is, there are 2 groups of 10 flowers, which are scattered on different maps. And every day this or that group grows, and the variables of the other group remain unchanged.
But I don't want to use variables and switches for that. I want to know if I can do the same thing any other way. I know a script that can restart events on its own after a certain amount of game time, but it only works while I'm on the map, which means it won't suit.
To repeat the problem more simply: I need many identical event-plants that can be harvested and then grow again at the beginning of each day.
At this point I am using a system of variables. Each flower event consists of two pages: one is blank, and the second has an event that only appears when a certain variable equals 1. That is, I have a separate variable for each flower. You can collect even all the flowers for a day, but when the day comes to an end, runs a random mechanism that either assigns a value of 1 to the flower variables from 201 to 210, or from 211 to 220. That is, there are 2 groups of 10 flowers, which are scattered on different maps. And every day this or that group grows, and the variables of the other group remain unchanged.
But I don't want to use variables and switches for that. I want to know if I can do the same thing any other way. I know a script that can restart events on its own after a certain amount of game time, but it only works while I'm on the map, which means it won't suit.
To repeat the problem more simply: I need many identical event-plants that can be harvested and then grow again at the beginning of each day.