- Joined
- Jan 20, 2018
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- RMMV
Hi girls and guys! Can you help me?
I saw @Syndicate mining tutorial for RPGM MV and I'm trying to use that (mining/harvest) system but with "respawn event". I've tried many differents thing s but I can't nail it!
In fact, I'm using a harvest event (images above) but in the end I need a 'wait time' for respawn. But the respawn time need to be "universal" and not only in the current map (so player can move around the maps without reseting the respawn time). And the respawn need to be for each plant haversted or stone mined.
I first tried global variable, but the event keeps looping, texts or anything inside it, everytime the player enter the "havest/mining ore" map. Can you suggest something?
Thanks in advance and srry for my bad english ; )
I saw @Syndicate mining tutorial for RPGM MV and I'm trying to use that (mining/harvest) system but with "respawn event". I've tried many differents thing s but I can't nail it!
In fact, I'm using a harvest event (images above) but in the end I need a 'wait time' for respawn. But the respawn time need to be "universal" and not only in the current map (so player can move around the maps without reseting the respawn time). And the respawn need to be for each plant haversted or stone mined.
I first tried global variable, but the event keeps looping, texts or anything inside it, everytime the player enter the "havest/mining ore" map. Can you suggest something?
Thanks in advance and srry for my bad english ; )
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