Respawn time :: How to do?

andrus

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Hi girls and guys! Can you help me?

I saw @Syndicate mining tutorial for RPGM MV and I'm trying to use that (mining/harvest) system but with "respawn event". I've tried many differents thing s but I can't nail it!

In fact, I'm using a harvest event (images above) but in the end I need a 'wait time' for respawn. But the respawn time need to be "universal" and not only in the current map (so player can move around the maps without reseting the respawn time). And the respawn need to be for each plant haversted or stone mined.

I first tried global variable, but the event keeps looping, texts or anything inside it, everytime the player enter the "havest/mining ore" map. Can you suggest something?

Thanks in advance and srry for my bad english ; )
 

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Kuro DCupu

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Of course, parallel process event are like a loop trigger. As long as their condition are satisfied, the event inside will be executed and looped regardless of everything. You can't expect to interact with the parallel event using action button. That's not how it works.

Also since you want it to be universal, mean it's updating even outside the map using the game variable which is global is right. But that will leave you burdened with the numbers of variable ID used if you plan of making lots of them and each of them is unique...
 

andrus

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Thanks @Shaz! I'll check it out!
 

andrus

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Of course, parallel process event are like a loop trigger. As long as their condition are satisfied, the event inside will be executed and looped regardless of everything. You can't expect to interact with the parallel event using action button. That's not how it works.

Also since you want it to be universal, mean it's updating even outside the map using the game variable which is global is right. But that will leave you burdened with the numbers of variable ID used if you plan of making lots of them and each of them is unique...

Yeah, that's true. But i could not find a way to create a "functional" global variable too. The timer didnt work.
I'll try the plugin since the variables could let me burdened indeed.
 

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