- Oct 21, 2015
- Reaction score
- First Language
This is amazing! Thank you so much for making this!It's very hard to achieve without a plugin...
So, I made you a plugin for this, it's here
Insert it into your project, and for every monster after you beat him add Plugin Command after it :
KockaRespawnEvent start_timer amount_in_seconds self_switch
amount_in_seconds - The amount of time in seconds when event will be respawned.
self_switch - Self switch that is set to ON when timer starts and set to OFF when timer ends.
And then add an empty event page after that event page with condition : self switch set to what you had in Plugin Command
So, if your Plugin Command looked like :
KockaRespawnEvent start_timer 60 A
You have to add an empty event page with condition : self switch A, and the event will respawn after 60 seconds.
(Sorry if it's not working as intended, this is my first plugin)
While it might lead to a 2% chance of the enemy spawning right after you beat it, I figured there was only a single times to control them all.@xumingyuan
That's an already reported bug. It's because timers don't save with the savefile. I'll fix this in future release and post it in my plugin thread linked in the signature.
Yes, but you would need too many parallel process events to count timers.
There are many scripts that were made that can also be done with events, but why would you if you could do it even more easy with plugin?