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- Oct 24, 2015
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I am using a day/month/season or time plugin that changes automatically. Every day, I want the "Flower" to respawn.
I have figured the respwaning part out:
My problem is, I can get he flower to respawn but only on days following the previous day. For example, if I pick the flower on Monday, but skip Tuesday, the flower will not respawn on Wednesday.
I have set the events up into 8 pages:
Sunday-Wednesday Each with an Action Page that loots the flower
Then I have four parallels processes page with Self Switchs on A, B, C and D. These switches will auto activate on the following day to avoid infinite looping. Then, I create Conditional Branches on each of the self switches to auto turn of the switch on the next day for the event to respawn.
Like I said, the events will respawn if I loot on Monday, then loot the flower on Tuesday; however, if I loot on Monday, skip Tuesday, then try to loot the flower on Wednesday it will not work and the flower will not respawn until the following Tuesday.

I have figured the respwaning part out:
My problem is, I can get he flower to respawn but only on days following the previous day. For example, if I pick the flower on Monday, but skip Tuesday, the flower will not respawn on Wednesday.
I have set the events up into 8 pages:
Sunday-Wednesday Each with an Action Page that loots the flower
Then I have four parallels processes page with Self Switchs on A, B, C and D. These switches will auto activate on the following day to avoid infinite looping. Then, I create Conditional Branches on each of the self switches to auto turn of the switch on the next day for the event to respawn.
Like I said, the events will respawn if I loot on Monday, then loot the flower on Tuesday; however, if I loot on Monday, skip Tuesday, then try to loot the flower on Wednesday it will not work and the flower will not respawn until the following Tuesday.






