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- Mar 31, 2016
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So I want to create a resource gathering system where the resources respawn after a certain number of days, which are kept track of via a variable. I'm stumped as to how to do this though. My solution to the problem is a failure. Basically I set up a system where when a resource is gathered the event changes a selfswitch on so the resource can't be gathered again. Then I have one variable that holds the number of days needed before a respawn. If that day rolls around or goes past it then the plants or whatever become gatherable again. Trouble is the plants will keep respawning as long as the variable days is equal to the variable respawn! This is obviously not what I want.
If I try to icrement the number of days for the respawn say from 5 to 10, then all the other gatherable resources littered across the maps become ungatherable. Any ideas for how to make my events respawn every few days?
If I try to icrement the number of days for the respawn say from 5 to 10, then all the other gatherable resources littered across the maps become ungatherable. Any ideas for how to make my events respawn every few days?