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- Apr 28, 2016
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I am using Pearl ABS Liquid Engine 3. In this engine you dont use any sort of battle processing its just hack and slash monsters, as i am making massive dungeons i need a script that on hitting 0 you return to the start of the dungeon instead of getting a game over as one would have to do all the bosses all over again. exactly like a ressurection system. I have searched for hours on end trying to find a script but everyone says "Battle processing continue after loss" which i don't use this event for Pearl engine.
I have thought of making save points after every boss but then that's up for abusing loot drops so one could "save" kill a boss doesnt get the item then they can just quit and reload untill they get it which i want to completley not have this "exploit" in my game.
I have thought of making save points after every boss but then that's up for abusing loot drops so one could "save" kill a boss doesnt get the item then they can just quit and reload untill they get it which i want to completley not have this "exploit" in my game.
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