Did take me a while to start writing down some feedback, and then it took me forever to finish it, but better late than never, right? "
First of all, as usual, thank you a ton for providing us all with tons of great resources. <3
Then, off to the feedback/thoughts I had when looking at stuff. Sorry if it's short for some, sometimes I simply lack the words.
@Avery: <3 the UI icons (I want to hug all the icons you've made, but that would take a while). The first row of UI icons gives a nice modern-ish feel. Of the three browin-ish ones, the last row is my favourite (for it's simplicity in contrast to the other two). Also love that you left "empty" buttons for people who want to add their own.@Bukarett: I really like this style of battler. It's so fun to look at. Forms and shading really give off the feeling of "volume".
@Candacis: Those tiles are great! Non-blocky shapes! Cliff-thingies I don't know the correct word for! So nice. (Plus, I like the mapping on your sample screen a lot)
@Caz: Looks good. I really like your DS(+)-style resources in general, they make running off to make a project in that style really tempting.
@Chaos Avian: I like your shading-style. Seraphim's wing placement is really interesting, love how one pair of wings is growing out of where the elbows would be.
@Hiddenone: Chicken! So many different chicken! Now having options for different types of chicken somehow makes me happy.
@Matseb2611: Now I feel prepared for the end of the world. At least when I want to make a game about it (or simply need an army of winged people). I also now want to find an excuse for using those golems.
@Palladinthug: Wow, the moment I saw the "news" and "starwash" images, I began hearing corresponding sounds in my mind. Good job at evoking those!
@Raider: Ninjas in trees. One of those things you didn't know you'd need them until you see them. <3 (or more like, I want to need them).
@Slimmeiske2: Nice sprite and icons. The striped egg made me smile.
@Thalzon: Ooh, rainbow_02 is angry that its clouds have been slain! I have so much fun looking through those battlers. I'm amazed how you're able to keep your style consistent over the thousands of battlers you've painted until now.
Music & Sound
@Blinn: "Delirium" made me feel all dizzy with the images it had spawned in my mind's eye the moment I started listening to it. I also like the sound effects, very nice work.
@DesperateMeasurez: "Highland Castle" had me captivated the first ten seconds. It's also good for humming along (good thing I'm almost alone in the room right now). "Lurking Evil" paints a nice atmosphere. I'm not too much of a fan of those bells sometime after 01:00, though. Don't know if it's only me, but I find them standing out enough for me to be annoyed by them. ^^" Apart from that, I really enjoyed listening to this piece. "Under Siege!", I love the part from around 01:07 on. It's overall a pretty cool battle track.@Ms Littlefish: I somehow feel weirdly relaxed after listening to "Bad, Bad Friends".
@Soundray: First of all: So much music! Is it bad that I began chuckling when in "Cloud Castles" the guitar(?) sounded to me like it was crying its eyes out? My overall impression is: Lots of nice tracks for calm moments. Okay, "Whiplash" is a bit faster, but still feels pretty calm. I think my favourite piece is "Fear In The Flowers", I like the atmosphere there.
@Fomar: I just tested this script in a new project and couldn't believe my eyes. It's wonderful. <3I'm pretty sure I'm going to need this in the future and then it'll make my life so much easier.
One question, though, is there a way to get the things the player chose (especially in regards to graphics) into variables?
Now that I've had time to go through this restaff in more detail, and have started to build maps for my own game, I have some specific feedback for a few particular folks:
@Avery: You are the icon queen! Thanks for these nice additions. I know my game's icon collection would be severely lacking if it weren't for your creations!
@Candacis: Thank you so very much for the new trees! While I understand the importance of keeping the trees in a forest mostly of the same type, it is very good to have some variety. I really hate when every tree looks identical to every other tree in the forest. Not every evergreen tree looks identical in real life. (I know it's easier to map that way, but as a gamer, it makes it look to me like the developer didn't put much time or effort into it). Recoloring helps a little, but it's nice to have trees of the same species with different sizes, shapes, branch patterns, and such. Anyway, thanks for the extra variety of trees and plants, and I love the new water A1 tiles and river/pond decorations - those rocks and plants are great! And so are the cliff outcroppings!
@Hiddenone: That chicken coop is great, and I love the variety of chickens and roosters! Great job, as usual! Definitely planning to use those in my game!
@Matseb2611: Love the bee and fly swarms, and those golems are great!
@Raider: Nice plant boxes, and those Ninja tiles are awesome! I'm working on a creepy cave map right now, and those holes with the glowing red eyes would be perfect for the scenery!
@DesperateMeasurez: great tracks, as always! That Lurking Evil track might fit into an area later in my game...
As for the rest, you've all done some great work. Sorry I don't have any specific praise for you, because I've been looking closer at the graphics and audio that best fit my game project, and I can't really use your particular contributions at this time. However, I see promise in all of it (especially Fomar's Party Builder script), and I'm certain my future game projects will be greatly enhanced by your creations. Thank you all so much for the awesome work you do!