ReStaff April 2015

Grinn

The Game Dev Wonder
Veteran
Joined
May 5, 2012
Messages
66
Reaction score
17
First Language
English
Primarily Uses
Awesome! You guys make my day!
 

TygerBurnz

Crouching Monkey, Hidden Trickster
Veteran
Joined
May 4, 2013
Messages
88
Reaction score
12
First Language
English
Primarily Uses
*finds himself attempting to put lyrics to Bad, Bad Friends*
 
Last edited by a moderator:

Chiara

Veteran
Veteran
Joined
Dec 12, 2013
Messages
551
Reaction score
1,645
First Language
German
Primarily Uses
RMMV
Did take me a while to start writing down some feedback, and then it took me forever to finish it, but better late than never, right? >_>"
First of all, as usual, thank you a ton for providing us all with tons of great resources. <3

Then, off to the feedback/thoughts I had when looking at stuff. Sorry if it's short for some, sometimes I simply lack the words.
Graphics

@Avery: <3 the UI icons (I want to hug all the icons you've made, but that would take a while). The first row of UI icons gives a nice modern-ish feel. Of the three browin-ish ones, the last row is my favourite (for it's simplicity in contrast to the other two). Also love that you left "empty" buttons for people who want to add their own.@Bukarett: I really like this style of battler. It's so fun to look at. Forms and shading really give off the feeling of "volume".

@Candacis: Those tiles are great! Non-blocky shapes! Cliff-thingies I don't know the correct word for! So nice. (Plus, I like the mapping on your sample screen a lot)
@Caz: Looks good. I really like your DS(+)-style resources in general, they make running off to make a project in that style really tempting.

@Chaos Avian: I like your shading-style. Seraphim's wing placement is really interesting, love how one pair of wings is growing out of where the elbows would be.
@Hiddenone: Chicken! So many different chicken! Now having options for different types of chicken somehow makes me happy.
@Matseb2611: Now I feel prepared for the end of the world. At least when I want to make a game about it (or simply need an army of winged people). I also now want to find an excuse for using those golems.
@Palladinthug: Wow, the moment I saw the "news" and "starwash" images, I began hearing corresponding sounds in my mind. Good job at evoking those!
@Raider: Ninjas in trees. One of those things you didn't know you'd need them until you see them. <3 (or more like, I want to need them).
@Slimmeiske2: Nice sprite and icons. The striped egg made me smile.

@Thalzon: Ooh, rainbow_02 is angry that its clouds have been slain! I have so much fun looking through those battlers. I'm amazed how you're able to keep your style consistent over the thousands of battlers you've painted until now.
Music & Sound

@Blinn: "Delirium" made me feel all dizzy with the images it had spawned in my mind's eye the moment I started listening to it. I also like the sound effects, very nice work.
@DesperateMeasurez: "Highland Castle" had me captivated the first ten seconds. It's also good for humming along (good thing I'm almost alone in the room right now). "Lurking Evil" paints a nice atmosphere. I'm not too much of a fan of those bells sometime after 01:00, though. Don't know if it's only me, but I find them standing out enough for me to be annoyed by them. ^^" Apart from that, I really enjoyed listening to this piece. "Under Siege!", I love the part from around 01:07 on. It's overall a pretty cool battle track.@Ms Littlefish: I somehow feel weirdly relaxed after listening to "Bad, Bad Friends".

@Soundray: First of all: So much music! Is it bad that I began chuckling when in "Cloud Castles" the guitar(?) sounded to me like it was crying its eyes out? My overall impression is: Lots of nice tracks for calm moments. Okay, "Whiplash" is a bit faster, but still feels pretty calm. I think my favourite piece is "Fear In The Flowers", I like the atmosphere there.
Scripts

@Fomar: I just tested this script in a new project and couldn't believe my eyes. It's wonderful. <3I'm pretty sure I'm going to need this in the future and then it'll make my life so much easier.
One question, though, is there a way to get the things the player chose (especially in regards to graphics) into variables?
 

Sky Usanin

Wolfgirl
Veteran
Joined
Jun 5, 2015
Messages
115
Reaction score
14
First Language
Portuguese
Primarily Uses
RMVXA
Wow. All this looks and sounds so amazing. I'd give my feedback about each of these creators, but I'm not sure about what to say. But anyway, I really like the Graphics and Musics.
 

Corrupted Ralph

The World Breaker
Veteran
Joined
May 24, 2015
Messages
197
Reaction score
51
First Language
English
Primarily Uses
Opening the restaff as I type...
 

GolfHacker

Veteran
Veteran
Joined
Feb 15, 2015
Messages
485
Reaction score
681
First Language
English
Primarily Uses
RMVXA
Now that I've had time to go through this restaff in more detail, and have started to build maps for my own game, I have some specific feedback for a few particular folks:

@Avery: You are the icon queen! Thanks for these nice additions. I know my game's icon collection would be severely lacking if it weren't for your creations!

@Candacis: Thank you so very much for the new trees! While I understand the importance of keeping the trees in a forest mostly of the same type, it is very good to have some variety. I really hate when every tree looks identical to every other tree in the forest. Not every evergreen tree looks identical in real life. (I know it's easier to map that way, but as a gamer, it makes it look to me like the developer didn't put much time or effort into it). Recoloring helps a little, but it's nice to have trees of the same species with different sizes, shapes, branch patterns, and such. Anyway, thanks for the extra variety of trees and plants, and I love the new water A1 tiles and river/pond decorations - those rocks and plants are great! And so are the cliff outcroppings!

@Hiddenone: That chicken coop is great, and I love the variety of chickens and roosters! Great job, as usual! Definitely planning to use those in my game!

@Matseb2611: Love the bee and fly swarms, and those golems are great!

@Raider: Nice plant boxes, and those Ninja tiles are awesome! I'm working on a creepy cave map right now, and those holes with the glowing red eyes would be perfect for the scenery!

@DesperateMeasurez: great tracks, as always! That Lurking Evil track might fit into an area later in my game...

As for the rest, you've all done some great work. Sorry I don't have any specific praise for you, because I've been looking closer at the graphics and audio that best fit my game project, and I can't really use your particular contributions at this time. However, I see promise in all of it (especially Fomar's Party Builder script), and I'm certain my future game projects will be greatly enhanced by your creations. Thank you all so much for the awesome work you do!
 

plumbbobparadise

Villager
Member
Joined
Aug 8, 2014
Messages
12
Reaction score
3
First Language
English
Primarily Uses
I've been a lurker and a downloader and just want to say to the resource staff, thank you for all your hard work and dedication!  Love you guys!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Ever have a day like... you play minesweeper and your very first click is always a mine?
Today's patch of Eternal Dreamers is for all the gamblers out there! https://bit.ly/327mu83
i deleted anime only family guy from now on
I've discovered Stardew Valley and now I'm an addict. To think that one person designed this...
There a thread out there that tells us the best way to open an RPG that isn't 'the protag gets out of bed'?

Forum statistics

Threads
94,335
Messages
920,040
Members
124,094
Latest member
holographicpink
Top