ReStaff November 2012 Release!

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
14,730
Reaction score
14,577
First Language
Filipino
Primarily Uses
VNM

Welcome everyone to Restaff's Eighth Release!

This month of November has been crazy with releases! Here we go!


Please remember to credit the makers of the resources if you use them!
We also don't allow the resources to be redistributed anywhere else.
If you want to share it, please direct them here instead!

Thank you for your patronage.



First up is from the awesome, Fomar0153!

This month he contributed two scripts that could potentially help spice up your battles.

The first script focuses on Smarter AI! It's a script that makes enemies heal the most injured person,
buff/debuff a target who is already buffed/debuffed over a target who isn't.

The second script is about triggering codes based on conditions, such as a battler loses or gains a state, etc.


Second is from the resident artist, Archeia_Nessiah!

Based on Thalzon's fabulous fencer, she created a bust shot, facesets AND a sprite for it.

Enjoy the Badass Grandma and kick some monster ass!


Third is from our fantastic, EvilEagles!​

He created 17 large icons! How you will use it depends on you, but they are awesomely made!


Fourth is from our art machine, Thalzon!

Ever wanted some Townsfolk/Civilian Battlers for your game?

Don't worry! Thalzon got your back! He made 9 battlers to help you spice up your game!


Fifth is from our awesome friend, Timmah!

He created 7 colorful battle animations that could help make your skills more interesting!



Last, but not the least, a contribution from our lovely admin, Lunarea!

She created two trees, one for fall and one for winter, that could help add some variety to your maps~


We hope that you will enjoy this release~


We look forward to your games that will use them!

 
Last edited by a moderator:

Ruby

Of the Earth
Veteran
Joined
Apr 19, 2012
Messages
1,987
Reaction score
893
First Language
English
Primarily Uses
Freaking beautiful work guiz. <33
 

Kaiser

Veteran
Veteran
Joined
Mar 20, 2012
Messages
1,578
Reaction score
79
First Language
English
Primarily Uses
So delicious to my eyes! You guys did a great job! ^-^
 

tpasmall

The Mauve Avenger
Veteran
Joined
Mar 13, 2012
Messages
857
Reaction score
117
First Language
English
Primarily Uses
That's one sexy grandma.
 

EvilEagles

Stargazer
Veteran
Joined
Mar 8, 2012
Messages
1,679
Reaction score
714
First Language
Vietnamese
Primarily Uses
Other
This month is quite crazy indeed hahaha. At first we even thought we were going to be really short of manpower for November release, but thankfully many of us still managed to pull something out. So, awesome job done there guys!
 

Choco-Elliot Wyvern

Numbah 1 Konata Izumi fan
Veteran
Joined
Sep 15, 2012
Messages
750
Reaction score
72
First Language
Chocobo
Primarily Uses
These are all great!

Great job everybody! :)
 

DonCreek

The OH!Yeah!
Veteran
Joined
Sep 5, 2012
Messages
119
Reaction score
7
First Language
ENGLISH
Primarily Uses
Thanks resource staff...Great works comes from great minds. *Downloads*
 

Fomar0153

All wrapped up for winter.
Restaff
Joined
Mar 13, 2012
Messages
1,239
Reaction score
231
First Language
English
First up is from the awesome, Fomar0153!




This month he contributed two scripts that could potentially help spice up your battles.




The first script focuses on Smarter AI! It's a script that makes enemies heal the most injured person,




buff/debuff a target who is already buffed/debuffed over a target who isn't.




The second script is about triggering codes based on conditions, such as a battler loses or gains a state, etc.

Oops I wonder if got that the wrong way round in the script header.

It should read:

buff/debuff a target who isn't already buffed/debuffed over a target who is.

The second script also let's you set conditions on using equipment and skills.
 
Last edited by a moderator:

RyanA

Happy Cat
Veteran
Joined
Jun 28, 2012
Messages
2,423
Reaction score
230
First Language
English
Primarily Uses
C'est magnifique, miaou :3
 
Joined
Mar 19, 2012
Messages
1,607
Reaction score
1,095
First Language
English
Primarily Uses
N/A
Um... this one doesn't have a "You can/cannot use in commercial games" readme... or am I imagining that there ever was one of those...

Other than that. Awesome release. Loving that kickass grandma! Might be having a use for her... maybe.
 
Last edited by a moderator:

Fomar0153

All wrapped up for winter.
Restaff
Joined
Mar 13, 2012
Messages
1,239
Reaction score
231
First Language
English
Um... this one doesn't have a "You can/cannot use in commercial games" readme... or am I imagining that there ever was one of those...
Restaff releases are free to use in none commercial games. For commercial you should contact the creator directly.

For the record all of my restaff contributions are free for commercial games.
 

Emmych

forever rotting in the shamecube, floating eternal
Veteran
Joined
Mar 1, 2012
Messages
1,009
Reaction score
209
First Language
Anglais~
Primarily Uses
Oh hey Fomar I just thought you should know

that AI script looks awesome

Expect my declarations of love shortly, as well as gift baskets filled with kittens and champagne.

(Also, everything else looks really cool! You guys are doing such great work ;w;d)
 

BMoz

Veteran
Veteran
Joined
Aug 24, 2012
Messages
37
Reaction score
3
First Language
English
Primarily Uses
I have a question. Do I have to credit the people individually or just enterbrain in general? I'd rather not have to continously record which of the resources I used from each person and mix them all together, but I will if I have to.
 

tpasmall

The Mauve Avenger
Veteran
Joined
Mar 13, 2012
Messages
857
Reaction score
117
First Language
English
Primarily Uses
These are independent artists who are part of the community, none of these resources are from Enterbrain, so yes, individual artists must be credited if they ask for it.
 
Joined
Mar 3, 2012
Messages
1,012
Reaction score
281
First Language
Finnish
Primarily Uses
The contributors are from the community and are not contracted by EB. ReReleases are voluntary work, so please do credit by artist. :> The resources are sorted within folders according to who is the creator.
 

BMoz

Veteran
Veteran
Joined
Aug 24, 2012
Messages
37
Reaction score
3
First Language
English
Primarily Uses
Ok then ^.^, I didn't know. But I am glad you helped me!

I'm going to be charset stiching with the characters, so the indivuals are kinda lost.
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
6,610
Reaction score
5,663
First Language
English
Primarily Uses
RMMV
Ok then ^.^, I didn't know. But I am glad you helped me!

I'm going to be charset stiching with the characters, so the indivuals are kinda lost.
Just write them down before you start. Its best to keep a running resource list with credits as you make the game.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I couldn't have Taco Bell, so I grabbed a giant piece of strawberry cheesecake instead.
Guys one of our Animal Crossing Villagers (Sherb) just told us that he hoped that the villager who was having her birthday had as memorable of a birthday as his sixth birthday. Which was "the one where the clown went into our house and never came back" and that "his mother says she still sometimes hears the honking in the walls".
My tutor has been furloughed for 8 weeks. If we are too... sucks, but it's a lot of game making time...
Social distancing extended for another week. Personally I'm cool, but this is depressing.
GOOOOD MOOORNING!
APRIL WILL BE BETTER!

Forum statistics

Threads
95,573
Messages
930,178
Members
125,855
Latest member
U_do_Dad_Jokes
Top