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- May 2, 2016
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- RMMV
So in my project, the protags abilities are based around controlling time (I've had time-travel on the brain recently) and one of the only (non-op) abilities I thought of for use in battles would be to reset time to when the battle began, thus giving the player a second chance at a fight they might have been about to lose (most fights are also more puzzle-y and memorization based to accommodate this) unfortunately I don't exactly know how to do this in MV, and after a quick google search the one thing I found similar to my query was for VXAce.
Here was the (one) answer for that page.
So would something similar to this work in MV? I'm not sure how difficult something like this would be to code, so sorry in advance for any trouble!
And as always thanks in advance for all your help!
Here was the (one) answer for that page.
So would something similar to this work in MV? I'm not sure how difficult something like this would be to code, so sorry in advance for any trouble!
And as always thanks in advance for all your help!

