"Restart" Battle skill?

TriceratopsX

Veteran
Veteran
Joined
May 2, 2016
Messages
264
Reaction score
404
First Language
English
Primarily Uses
RMMV
So in my project, the protags abilities are based around controlling time (I've had time-travel on the brain recently) and one of the only (non-op) abilities I thought of for use in battles would be to reset time to when the battle began, thus giving the player a second chance at a fight they might have been about to lose (most fights are also more puzzle-y and memorization based to accommodate this) unfortunately I don't exactly know how to do this in MV, and after a quick google search the one thing I found similar to my query was for VXAce.
Here was the (one) answer for that page.
Screenshot (215).png
So would something similar to this work in MV? I'm not sure how difficult something like this would be to code, so sorry in advance for any trouble! :hswt:
And as always thanks in advance for all your help!
 

Traveling Bard

The Bard
Veteran
Joined
Jul 4, 2012
Messages
565
Reaction score
491
First Language
English
Primarily Uses
Well, I have something similar in my game called "Nope!" which basically calls a common event that escapes the battle & sets a switch. In order to make it so that the ability wasn't just a "let's cycle through battles until I know I can win OR until I find a battle against something I want" I added the switch in order to add a sort of cooldown on the ability (can't use it directly after just using it). You could re-purpose the idea with animations and what not to be like they were right before they started the battle assuming we aren't talking about random encounters.

Another idea is to put all your relevant data into variables (like current hp, current mp, etc) as you enter a battle (like troop event 0, for example) and then when you use this time warp ability set all your stats back to those variables & heal the monsters to max. That could be a common event as well + you can even have animations for the time warp.

Or you could do what they did in your screenshot, which was basically save the encounter information, abort the encounter, and then reissue the encounter. But that's a code change/plugin. Your call.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,078
Members
137,580
Latest member
Snavi
Top