Restart Common Event

Discussion in 'JS Plugin Releases (RMMV)' started by tale, Mar 23, 2019.

  1. tale

    tale Volunteer Veteran

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    Restart Common -2019/03/12

    Creator name: kido0617

    Overview
    Restart parallel common event from the beginning

    Plugin Command
    Code:
    RestartCommon 3
    Input common event number after RestartCommon

    Note: Plugin works for RPG Maker MV version 1.6 or above

    Code:
    /*---------------------------------------------------------------------------*
     * 2019/03/12 kido0617
     * http://kido0617.github.io/
     *---------------------------------------------------------------------------*/
    
    /*:
     * @plugindesc Restart parallel common event (RPG Maker MV 1.6 or above)
     * @author kido0617
     * @help
     * 惻Plugin command
     *  Input common event number
     *  RestartCommon 3
     *
     *
     */
    
    
    (function(){
      const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
      Game_Interpreter.prototype.pluginCommand = function(command, args) {
        _Game_Interpreter_pluginCommand.call(this, command, args);
        if (command === 'RestartCommon') {
          var id = Number(args[0]);
          if(!id) return;
          var events = $gameMap._commonEvents;
          if(!events) return;
          for(var i = 0 ; i < events.length; i++){
            if(events[i]._commonEventId == id){
              events[i].discardInterpreter();
              events[i].refresh();
              return;
            }
          }
        }
      };
    
      Game_CommonEvent.prototype.discardInterpreter = function() {
        this._interpreter = null;
      };
    
    
    })();

    Credit and Thanks: kido0617

    Terms of Use- Free for commercial and non-commercial use.

    License - Public Domain

    You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/ezedlrftchzph3l/RestartCommon.js?dl=1
     

    Attached Files:

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