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I have a fireball that's flung at players. It's basically a dodging game.
This fireball is set with a move route. It goes right 10 times.
However, if the player touches the fireball, it is set to 'blow up' and goes back to the magician to continue its pattern of movement.
The issue with this is that it then moves right about 5 times if the player walked into it when it had already moved right 5 times, and goes back to the magician and continues normally if the player does not touch it again.
The fireball is basically trying to use up the remainder of its movements whenever it is touched.
Therefore, I need to find a way to restart an event's movement. Is there a way to do this, or does it need a script?
Thanks.
~The very tired HFL
EDIT:
Screenies;
(Ignore page 2, that was me trying to fiddle with it, it is just 'self switch a' with no text so it doesn't work)
http://imgur.com/AQ2sYM3
And the custom move route:
http://imgur.com/ZITzEyf
EDIT:
Switch 27 puts the fireball back at the start. A parallel does this and then waits for a few frames.
This fireball is set with a move route. It goes right 10 times.
However, if the player touches the fireball, it is set to 'blow up' and goes back to the magician to continue its pattern of movement.
The issue with this is that it then moves right about 5 times if the player walked into it when it had already moved right 5 times, and goes back to the magician and continues normally if the player does not touch it again.
The fireball is basically trying to use up the remainder of its movements whenever it is touched.
Therefore, I need to find a way to restart an event's movement. Is there a way to do this, or does it need a script?
Thanks.
~The very tired HFL
EDIT:
Screenies;
(Ignore page 2, that was me trying to fiddle with it, it is just 'self switch a' with no text so it doesn't work)
http://imgur.com/AQ2sYM3
And the custom move route:
http://imgur.com/ZITzEyf
EDIT:
Switch 27 puts the fireball back at the start. A parallel does this and then waits for a few frames.
Last edited by a moderator:

